Sound of Life Blog #6

Hello again, and welcome to my last blog post for this project
Today I want to talk about a texture material that I created in Substance Designer 6, mainly because I ran out things to talk about . It is a simple painted concrete texture, that is going to be used for indoor walls. If you want more information about Substance Designer 6, please feel free to read my first blog post about substance designer, where I briefly describe the software […]

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Program: Graphics

Sound of Life Blog #6

Hello again, and welcome to my last blog post for this project
Today I want to talk about a texture material that I created in Substance Designer 6, mainly because I ran out things to talk about . It is a simple painted concrete texture, that is going to be used for indoor walls. If you want more information about Substance Designer 6, please feel free to read my first blog post about substance designer, where I briefly describe the software […]

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Program: Graphics

Sound of Life Blog #5

Hello again!
Today I want to talk about Color Grading and how we utilized color correction in order add a tone/mood to our scene. What you do is that you are taking the final rendered image and manipulate the color spectrum that the scene is rendered through, in a way that fits the mood of the scene.
In order to do this process, you need something called a color look-up table(LUT). You can find this LUT in Unreal documentation site under Post Process […]

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Program: Graphics

Sound of Life Blog #5

Hello again!
Today I want to talk about Color Grading and how we utilized color correction in order add a tone/mood to our scene. What you do is that you are taking the final rendered image and manipulate the color spectrum that the scene is rendered through, in a way that fits the mood of the scene.
In order to do this process, you need something called a color look-up table(LUT). You can find this LUT in Unreal documentation site under Post Process […]

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Program: Graphics

#3 – Creating the avatar

Our group has decided that the game is going to be viewed from above when the pirates are fighting around on the ships. We originally planned that the pirates would have different kinds of looks on them, making them look different from each other. But if the game will be viewed from above that would mean that we will be limited to just making different looking hats and coloring the avatars. Even trying to make them to look like human […]

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Program: Graphics

#3 – Creating the avatar

Our group has decided that the game is going to be viewed from above when the pirates are fighting around on the ships. We originally planned that the pirates would have different kinds of looks on them, making them look different from each other. But if the game will be viewed from above that would mean that we will be limited to just making different looking hats and coloring the avatars. Even trying to make them to look like human […]

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Program: Graphics

Sound of Life Blog #4

Hello again and welcome back !
Today I want to talk about a method we used to apply textures to our modular buildings and the stuff that you need to avoid, so that you guys won’t make the same mistake as we did . As I’ve said earlier in my previous blog post, we are using Substance Designer 6 in order to create seamless and procedural textures that are applied to our modular walls. These textures are applied to […]

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Program: Graphics

Sound of Life Blog #4

Hello again and welcome back !
Today I want to talk about a method we used to apply textures to our modular buildings and the stuff that you need to avoid, so that you guys won’t make the same mistake as we did . As I’ve said earlier in my previous blog post, we are using Substance Designer 6 in order to create seamless and procedural textures that are applied to our modular walls. These textures are applied to […]

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Program: Graphics

#2 – 3D Modeling the pirate ship

Now it’s time to start making the final design for the pirate ship. To do that I have gathered a stack of reference material that I can use to design the model to look like a proper ship. The white boxing model will now get a makeover. It will have pretty much the same shape and size where the interaction will take place but the pirate ship aesthetics will also been added. Now the overall shape of the ship resembles […]

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Program: Graphics

#2 – 3D Modeling the pirate ship

Now it’s time to start making the final design for the pirate ship. To do that I have gathered a stack of reference material that I can use to design the model to look like a proper ship. The white boxing model will now get a makeover. It will have pretty much the same shape and size where the interaction will take place but the pirate ship aesthetics will also been added. Now the overall shape of the ship resembles […]

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Program: Graphics

#1 – White Boxing

Hello, my name is Martin Månsson and I’m the lead artist in the game developer group “Lag Anda”. We have during six weeks been developing a 1 v 1 fighting game called Wreck Deck, where the players are supposed to control both their own pirate ship and their own pirate crew while fighting and killing the other player’s ship and crew in order to win. Since I’m the only graphic artist in the group means that I have been in […]

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Program: Graphics

#1 – White Boxing

Hello, my name is Martin Månsson and I’m the lead artist in the game developer group “Lag Anda”. We have during six weeks been developing a 1 v 1 fighting game called Wreck Deck, where the players are supposed to control both their own pirate ship and their own pirate crew while fighting and killing the other player’s ship and crew in order to win. Since I’m the only graphic artist in the group means that I have been in […]

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Program: Graphics

Last week

During the last week I worked close with the programmer and helped him with all the last work he needed and all the support he needed. I also made several smaller changes to the environment and swapped out several of the graphical placeholders for the scripted prefabs we were going to use in the final release. One of the changes I made to the map was to remove and block of the mountain as the map became to big and […]

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Program: Graphics

Last week

During the last week I worked close with the programmer and helped him with all the last work he needed and all the support he needed. I also made several smaller changes to the environment and swapped out several of the graphical placeholders for the scripted prefabs we were going to use in the final release. One of the changes I made to the map was to remove and block of the mountain as the map became to big and […]

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Program: Graphics

BGP – 3

It has been extremely busy couple of weeks so my blog updating hasn’t been the number one on my priority list. Last time, I explained about our characters for the game. This time, I want to write more about it!
Okay, the progress of creating characters for our game got very much easier when I found out that MakeHuman has website called MakeHumanCommunity where people share clothes that they have created for MakeHuman and they are easily downloaded into the program. […]

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Program: Graphics

BGP – 3

It has been extremely busy couple of weeks so my blog updating hasn’t been the number one on my priority list. Last time, I explained about our characters for the game. This time, I want to write more about it!
Okay, the progress of creating characters for our game got very much easier when I found out that MakeHuman has website called MakeHumanCommunity where people share clothes that they have created for MakeHuman and they are easily downloaded into the program. […]

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Program: Graphics

Week 8- winnig , menu and losing screen

This week i was working on the winning , Menu and Loosing screen of the game.
I made a Winning screen which triggers as soon the one of the layers won the game.
If player one would win then the winning screen for player one would be visible on the screen. Same for player two. The player can chose inside of the winning  screen if they want to retry the game or if they want to exit the game.
I used the same […]

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Program: Programming

Week 8- winnig , menu and losing screen

This week i was working on the winning , Menu and Loosing screen of the game.
I made a Winning screen which triggers as soon the one of the layers won the game.
If player one would win then the winning screen for player one would be visible on the screen. Same for player two. The player can chose inside of the winning  screen if they want to retry the game or if they want to exit the game.
I used the same […]

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Program: Programming

BGP – 2

This time I’m going to talk a little about our characters for the game. In the game we are planning to have five people that are missing, a bunch of rescue workers and citizens that roam around the streets. We have been working on the survivors since they happen to be the most crucial characters in the game.
Before the start of the course we had a conversation with our 3D teacher and she suggested that we used a program called […]

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Program: Graphics

BGP – 2

This time I’m going to talk a little about our characters for the game. In the game we are planning to have five people that are missing, a bunch of rescue workers and citizens that roam around the streets. We have been working on the survivors since they happen to be the most crucial characters in the game.
Before the start of the course we had a conversation with our 3D teacher and she suggested that we used a program called […]

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Program: Graphics

BGP – 1

I am working on my fellow classmate’s concept called Sound of Life for two months and I am going to post a couple of blogs where I explain about my part of the project and talk a little about possible stumbling blocks during the journey and how I manage to solve them.
So lets start with the simple question: What is Sound of Life?
Sound of Life is a first-person game where you play as a rescue worker and you are located […]

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Program: Graphics

BGP – 1

I am working on my fellow classmate’s concept called Sound of Life for two months and I am going to post a couple of blogs where I explain about my part of the project and talk a little about possible stumbling blocks during the journey and how I manage to solve them.
So lets start with the simple question: What is Sound of Life?
Sound of Life is a first-person game where you play as a rescue worker and you are located […]

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Program: Graphics

Eyes Align – Switching Engine to Ren’py

As the three first weeks of production came to a close, our attempts at using Unreal 4.0 as our game engine has been less fruitful than we expected, and as our alpha deadline draws close, a switch to something more suited for our project was deemed necessary.
Enter Ren’py, a game engine designed specifically for visual novels:
”Ren’Py is a visual novel engine – used by hundreds of creators from around the world – that helps you use words, images, and sounds […]

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Program: Programming

Eyes Align – Switching Engine to Ren’py

As the three first weeks of production came to a close, our attempts at using Unreal 4.0 as our game engine has been less fruitful than we expected, and as our alpha deadline draws close, a switch to something more suited for our project was deemed necessary.
Enter Ren’py, a game engine designed specifically for visual novels:
”Ren’Py is a visual novel engine – used by hundreds of creators from around the world – that helps you use words, images, and sounds […]

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Program: Programming