Eyes Align – Switching Engine to Ren’py

As the three first weeks of production came to a close, our attempts at using Unreal 4.0 as our game engine has been less fruitful than we expected, and as our alpha deadline draws close, a switch to something more suited for our project was deemed necessary.

Enter Ren’py, a game engine designed specifically for visual novels:

”Ren’Py is a visual novel engine – used by hundreds of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.”            (source: Renpy Official Website)

The Python-based engine offers an easy way to implement dialogue but also makes experimenting with AI in dialogue or more complex dialogue system more challenging as it offers less options of customization.

Point and click test gif.gif
Point and click implemented in Ren’py

We successfully implemented point and click elements into Ren’py for the Alpha, which proved to us that Ren’py was at least sufficiently customizable for us to use as our engine.

 

About Erik Nord

2015 Programming