Yearly Archives: 2015

Computer issues and busy times have kept me from posting new material lately, so here’s a collection of some work I’ve been doing lately.

Concepts of the player avatar, and

front page design for Ambient Pressure.

Perspective and object rotation assignment.

Warm-ups of the character I’ve been developing, Muir.


Step by step view of my artistic process for assignment drawings.
 

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Program: Graphics

Computer issues and busy times have kept me from posting new material lately, so here’s a collection of some work I’ve been doing lately.

Concepts of the player avatar, and

front page design for Ambient Pressure.

Perspective and object rotation assignment.

Warm-ups of the character I’ve been developing, Muir.


Step by step view of my artistic process for assignment drawings.
 

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Program: Graphics

Two weeks in

After two weeks into our new game development course our group is getting some really good work done. Our programmers have started working on the code and we artists have started with creating the visual parts. Also the game design document is being written and sound effects and music is being searched for.
In this course we are creating a game from a finished concept document created by another group in the previous course. We were free to choose from all […]

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Program: Graphics

Two weeks in

After two weeks into our new game development course our group is getting some really good work done. Our programmers have started working on the code and we artists have started with creating the visual parts. Also the game design document is being written and sound effects and music is being searched for.
In this course we are creating a game from a finished concept document created by another group in the previous course. We were free to choose from all […]

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Program: Graphics

First two weeks.

Hello!
The two weeks since the course started have been filled with learning scrum and some amount of drawing. I did recognize the word scrum, seems I used it before. All though that was a long time ago and I hardly remembered anything about it. We in the group have been trying fill the back log with everything we could think of that would be in the game. It will probably turn out that we missed some of the components. Something that […]

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Program: Graphics

First two weeks.

Hello!
The two weeks since the course started have been filled with learning scrum and some amount of drawing. I did recognize the word scrum, seems I used it before. All though that was a long time ago and I hardly remembered anything about it. We in the group have been trying fill the back log with everything we could think of that would be in the game. It will probably turn out that we missed some of the components. Something that […]

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Program: Graphics

Global Game Jam!

23-01-15. The global game jam started and the theme was announced. I had formed a group with 2 other people Gabriel Ajuwa and Nayomi Arvell. I have worked with Gabriel before but not with Nayomi but everyone got a good relation to each other. So the theme was “What do we do now?”. At first we thought of a stop time mechanic but this in the end was trashed as we were not sure of how to make it fun. […]

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Program: Graphics

Global Game Jam!

23-01-15. The global game jam started and the theme was announced. I had formed a group with 2 other people Gabriel Ajuwa and Nayomi Arvell. I have worked with Gabriel before but not with Nayomi but everyone got a good relation to each other. So the theme was “What do we do now?”. At first we thought of a stop time mechanic but this in the end was trashed as we were not sure of how to make it fun. […]

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Program: Graphics

BAT the Game – Week 2

Week 2 of the BAT Game Project
This week has been very efficent. I myself went into a drawing spree stage were I just wanted to get as much background assets as possible done for our project so that our programmers could start adding the visuals to the game prototypes.
Info about our game: 2D sidescrolling, flying, speedrun.In order to create depth in our game I decided to create a parallax environment. This means that I will create different layers in the forground […]

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Program: Graphics

BAT the Game – Week 2

Week 2 of the BAT Game Project
This week has been very efficent. I myself went into a drawing spree stage were I just wanted to get as much background assets as possible done for our project so that our programmers could start adding the visuals to the game prototypes.
Info about our game: 2D sidescrolling, flying, speedrun.In order to create depth in our game I decided to create a parallax environment. This means that I will create different layers in the forground […]

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Program: Graphics

New Course: Introduction to Game Development

Last week we started a new course called Introduction to Game Development. In this course we have been selected to work in the same groups as we did in the Game Analysis and Game Design course. In the end of that course each group made a game concept and now each group has picked a game concept from one of the other groups.
My group picked a game concept called The Last Signal and it is a game about being the […]

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Program: Graphics

New Course: Introduction to Game Development

Last week we started a new course called Introduction to Game Development. In this course we have been selected to work in the same groups as we did in the Game Analysis and Game Design course. In the end of that course each group made a game concept and now each group has picked a game concept from one of the other groups.
My group picked a game concept called The Last Signal and it is a game about being the […]

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Program: Graphics

Update

Okay. So I wasn’t that good at updating the blog. My apologies. However, with full intention to break that nasty trend, I thought I’d give an update as to what I’ve learned so far.
 
Game Design is hard.
 
I mean, I knew it was hard. But not this hard. Time consuming like anything. We’ve analyzed, designed, discussed, cried, produced like there was no tomorrow – and in spite of all this, we only just now came to begin actual production of a game […]

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Program: Graphics

Update

Okay. So I wasn’t that good at updating the blog. My apologies. However, with full intention to break that nasty trend, I thought I’d give an update as to what I’ve learned so far.
 
Game Design is hard.
 
I mean, I knew it was hard. But not this hard. Time consuming like anything. We’ve analyzed, designed, discussed, cried, produced like there was no tomorrow – and in spite of all this, we only just now came to begin actual production of a game […]

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Program: Graphics

Final assignment

Our final assignment for the 2D course, for the grade VG, was to use a provided picture of a city to put shadows and light in. It was also a second part of the assignment; to construct from a loose sketch we were also provided with. I started out with the city, since that seemed to be the most time consuming task. We wasn’t supposed to get into detail, but it was hard to avoid all of them.

I began […]

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Program: Graphics

Final assignment

Our final assignment for the 2D course, for the grade VG, was to use a provided picture of a city to put shadows and light in. It was also a second part of the assignment; to construct from a loose sketch we were also provided with. I started out with the city, since that seemed to be the most time consuming task. We wasn’t supposed to get into detail, but it was hard to avoid all of them.

I began […]

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Program: Graphics

New course: 2D computer graphics: Theory and application 2

Now I have started on a new course called 2D computer graphics: Theory and application 2. This is the follow up to the course 2D computer graphics: Theory and application 1 that I had in the last period. In this course we basically continue from what we did in the last course.
This week we have an assignment to draw our kitchen in either one or two point perspective. We were also supposed to choose an IP (Wiki) of […]

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Program: Graphics

New course: 2D computer graphics: Theory and application 2

Now I have started on a new course called 2D computer graphics: Theory and application 2. This is the follow up to the course 2D computer graphics: Theory and application 1 that I had in the last period. In this course we basically continue from what we did in the last course.
This week we have an assignment to draw our kitchen in either one or two point perspective. We were also supposed to choose an IP (Wiki) of […]

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Program: Graphics

Last extra assignment

For getting a higher grade in the 2d-course the class could choose to do two extra assignments. The assignments was to shadow and light an pre-sketched city and to make an figure out of a very loosely sketched drawing. I learned alot about layering and how to use them when doing this and also I learned alot about how to shadow and light environments.
City-

Sketch-

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Program: Graphics

Last extra assignment

For getting a higher grade in the 2d-course the class could choose to do two extra assignments. The assignments was to shadow and light an pre-sketched city and to make an figure out of a very loosely sketched drawing. I learned alot about layering and how to use them when doing this and also I learned alot about how to shadow and light environments.
City-

Sketch-

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Program: Graphics

Final

The final assignment on my character was to light it and create an environment that also is lighted up.
Here is my final character with lightning-

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Program: Graphics

Final

The final assignment on my character was to light it and create an environment that also is lighted up.
Here is my final character with lightning-

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Program: Graphics

Some own projects

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Program: Graphics

Some own projects

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Program: Graphics