Update

Okay. So I wasn’t that good at updating the blog. My apologies. However, with full intention to break that nasty trend, I thought I’d give an update as to what I’ve learned so far.

 

Game Design is hard.

 

I mean, I knew it was hard. But not this hard. Time consuming like anything. We’ve analyzed, designed, discussed, cried, produced like there was no tomorrow – and in spite of all this, we only just now came to begin actual production of a game through the course Game Development. Now I’m looking very much forward to this, get my hands dirty.

OTTO VON FANCY’S FANCY MANSION

Fancy Mansion was a game me and a few others designed as part of a 10-week project. It was kind-of a stealth/exploration/horror game. Nothing too fancy (haa), and not the most unique. But in retrospect, I truly feel what we made was perfect for the intended purposes.

 

The game revolved around a burglar breaking into the fancy home of the game’s namesake: Otto Von Fancy. However as luck would have it, Otto is alerted by the intruder’s presence and begins his search. The player, assuming the role of the thief, must carefully sneak around the house in order to avoid the owner and successfully steal the valuables.

Do note that this was designing the game. Not making it. Other teams are currently working on making that idea a reality. My group, on the other hand, will focus on making another game: Ambient Pressure. I will discuss this process in detail as it comes!

About David Crosson

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