Browsing '2015': Students starting in 2015

Eye of the Critters

The eyes are one of the most important things used for communication. If our game is going to be about bonding with a cute little animals, the eyes are a must have in order to establish a connection.
While we know that this is a fact I will not lie, our original concept we did not want to add eyes as we wanted to be a bit more experimental and play around with the body language a bit more, but as […]

/ Comments Off on Eye of the Critters
Program: Graphics

Eye of the Critters

The eyes are one of the most important things used for communication. If our game is going to be about bonding with a cute little animals, the eyes are a must have in order to establish a connection.
While we know that this is a fact I will not lie, our original concept we did not want to add eyes as we wanted to be a bit more experimental and play around with the body language a bit more, but as […]

/ Comments Off on Eye of the Critters
Program: Graphics

UV;ing and Texturing the critters

Due to time constraints we had to downscale our original scope quite a bit, as of now we currently have one evolution line going from Egg → Baby → Juvenile → Adult. I have also added a few bones on the Adult version for things which the play may be able to add on the character later, but as of right now it is uncertain whether or not it will make it in to the GGC version as it is […]

/ Comments Off on UV;ing and Texturing the critters
Program: Graphics

UV;ing and Texturing the critters

Due to time constraints we had to downscale our original scope quite a bit, as of now we currently have one evolution line going from Egg → Baby → Juvenile → Adult. I have also added a few bones on the Adult version for things which the play may be able to add on the character later, but as of right now it is uncertain whether or not it will make it in to the GGC version as it is […]

/ Comments Off on UV;ing and Texturing the critters
Program: Graphics

Rigging and Skinning the Second Critter

Been a while!
Well this time I’m going to talk a bit about the second critter which I’ve ”lovingly” nicknamed Jabba the Hutt due to it’s uncanny resemblance… (not really but in my head they were)

This larvae state is the so called juvenile stage, the middle ground between a baby and the Adult version (the Adult version is the first one)
The general process was the same as the previous critter, used a cat rig, modified a preset to match our needs, […]

/ Comments Off on Rigging and Skinning the Second Critter
Program: Graphics

Rigging and Skinning the Second Critter

Been a while!
Well this time I’m going to talk a bit about the second critter which I’ve ”lovingly” nicknamed Jabba the Hutt due to it’s uncanny resemblance… (not really but in my head they were)

This larvae state is the so called juvenile stage, the middle ground between a baby and the Adult version (the Adult version is the first one)
The general process was the same as the previous critter, used a cat rig, modified a preset to match our needs, […]

/ Comments Off on Rigging and Skinning the Second Critter
Program: Graphics

Neon Skies – Week 6

For week 6 I started with postponing my work on the cliffs and instead I divided the drone into more components so that our coder can separate them when it is destroyed. Most of the effects will be made in Unity, but in the texture alone I darkened it and turned off the emissive (light) map to give a slight color change on it as it explodes as that will contribute to the sense of it being destroyed.


Once […]

/ Comments Off on Neon Skies – Week 6
Program: Graphics

Neon Skies – Week 6

For week 6 I started with postponing my work on the cliffs and instead I divided the drone into more components so that our coder can separate them when it is destroyed. Most of the effects will be made in Unity, but in the texture alone I darkened it and turned off the emissive (light) map to give a slight color change on it as it explodes as that will contribute to the sense of it being destroyed.


Once […]

/ Comments Off on Neon Skies – Week 6
Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

/ Comments Off on Holy shit more blog updates!?
Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

/ Comments Off on Holy shit more blog updates!?
Program: Graphics

BGP – Day 28

Friday and finishing the walk animations
I’ll just drop a video in here and you will get to see how the animations look like in first and third person:

That’s all for now folks, see you on Monday!
 

/ Comments Off on BGP – Day 28
Program: Graphics

BGP – Day 28

Friday and finishing the walk animations
I’ll just drop a video in here and you will get to see how the animations look like in first and third person:

That’s all for now folks, see you on Monday!
 

/ Comments Off on BGP – Day 28
Program: Graphics

BGP – Day 27

Fixing shaking hands and camera
During this day I just had to focus on fixing the details of the animations, focusing my work on the hands as they have some twitching going on. Which includes going through all the  bones in the hand and using F-curves and a filter called Butterworth too smooth them out. Which looks like this:
Before
After
Smoothing the animations out I can keep some of the original movement that exists within the motion capture data, but remove the shaking/twitching. […]

/ Comments Off on BGP – Day 27
Program: Graphics

BGP – Day 27

Fixing shaking hands and camera
During this day I just had to focus on fixing the details of the animations, focusing my work on the hands as they have some twitching going on. Which includes going through all the  bones in the hand and using F-curves and a filter called Butterworth too smooth them out. Which looks like this:
Before
After
Smoothing the animations out I can keep some of the original movement that exists within the motion capture data, but remove the shaking/twitching. […]

/ Comments Off on BGP – Day 27
Program: Graphics

BGP – Vecka 6

Denna vecka har jag varit hemma sjuk och har inte fått jätte mycket gjort. Måndagen var en helgdag så då var gruppen ledig, Tisdag och Onsdag låg jag hemma i feber.
När jag väl återhämtat mig och kunnat börja arbeta igen så har fokuset legat på att göra klart texturerna till våra modeller. Under Torsdagen och Fredagen har jag arbetat med texturen till vår boss. Denna textur har tagit längre tid än övriga texturer på grund av det faktum att bossen […]

/ Comments Off on BGP – Vecka 6
Program: Game Design

BGP – Vecka 6

Denna vecka har jag varit hemma sjuk och har inte fått jätte mycket gjort. Måndagen var en helgdag så då var gruppen ledig, Tisdag och Onsdag låg jag hemma i feber.
När jag väl återhämtat mig och kunnat börja arbeta igen så har fokuset legat på att göra klart texturerna till våra modeller. Under Torsdagen och Fredagen har jag arbetat med texturen till vår boss. Denna textur har tagit längre tid än övriga texturer på grund av det faktum att bossen […]

/ Comments Off on BGP – Vecka 6
Program: Game Design

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

/ Comments Off on The Summoning – Blog Post 2
Program: Graphics

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

/ Comments Off on The Summoning – Blog Post 2
Program: Graphics

Goblin Doctors: Sorry and Week 1

Hi! For five weeks, I’ve been working on the game project Goblin Doctors and not one single blog post have I written about it. Sorry about that . To make up for this I will over a few days recap the main tasks that I’ve been working with during these five weeks. Let’s start off with week one, shall we?
 
Week 1 – Goblin engineering
This week I’ve been working on concepts and made meshes for three different tools that the player […]

/ Comments Off on Goblin Doctors: Sorry and Week 1
Program: Graphics

Goblin Doctors: Sorry and Week 1

Hi! For five weeks, I’ve been working on the game project Goblin Doctors and not one single blog post have I written about it. Sorry about that . To make up for this I will over a few days recap the main tasks that I’ve been working with during these five weeks. Let’s start off with week one, shall we?
 
Week 1 – Goblin engineering
This week I’ve been working on concepts and made meshes for three different tools that the player […]

/ Comments Off on Goblin Doctors: Sorry and Week 1
Program: Graphics

Characters

Our game is described as a story-oriented racing-game. They idea is that the results and events that happen during the races will change how people percieve you.
Ofcourse we have the press conferences, where the player will get to answer questions which will build up expectations on the play player during the race, but we also wanted to have more intimate character-interactions, which are mostly with you fellow drivers.
In the vertical slice of our game that we will show during GGC, […]

/ Comments Off on Characters
Program: Game Design

Characters

Our game is described as a story-oriented racing-game. They idea is that the results and events that happen during the races will change how people percieve you.
Ofcourse we have the press conferences, where the player will get to answer questions which will build up expectations on the play player during the race, but we also wanted to have more intimate character-interactions, which are mostly with you fellow drivers.
In the vertical slice of our game that we will show during GGC, […]

/ Comments Off on Characters
Program: Game Design

GGC Powerpoint

Yesterday I worked with the GGC powerpoint all day, I wanted it to look really good and really show how the game is by just watching the presentation, (duh), maybe not with words but with gifs, a good background, sound and a nice font. I fixed the logo a bit more because it was hard to see the darker letters on a dark background, to fix that I made better rimlight and also made the last letters less greenish and […]

/ Comments Off on GGC Powerpoint
Program: Graphics

GGC Powerpoint

Yesterday I worked with the GGC powerpoint all day, I wanted it to look really good and really show how the game is by just watching the presentation, (duh), maybe not with words but with gifs, a good background, sound and a nice font. I fixed the logo a bit more because it was hard to see the darker letters on a dark background, to fix that I made better rimlight and also made the last letters less greenish and […]

/ Comments Off on GGC Powerpoint
Program: Graphics