Neon Skies – Week 6
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For week 6 I started with postponing my work on the cliffs and instead I divided the drone into more components so that our coder can separate them when it is destroyed. Most of the effects will be made in Unity, but in the texture alone I darkened it and turned off the emissive (light) map to give a slight color change on it as it explodes as that will contribute to the sense of it being destroyed. Once that was done, I started with the metal ore which is the second mine-able resource in the game. I made two versions of it, one that is whole and another that is partially gone to give a progression to the look while you mine.
The hostile AI controlled mining drone hovering over a mine-able crystal Lastly this week I worked on another drone which will autonomously traverse the map and mine resources, the players will be able to destroy it and take its content, however what exactly it does etc. is still in the concept stage. |


