week 3
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Hello This week i’ve been working on animations for our lumi character. The specific animations i’ve been working on are the walking and running animations and idle animations. The first thing i was tasked to do was to blend the walking and running animations. For this i used the unity blend state in its animator window. I used the absolute value of the axis value of the left stick to decide the float value of the blend. For the idle animations i didn’t want to blend between them, but i still used blend states to decide what animation was active. The idle animation is decided randomly but on of the animation has a much higher chance of being chosen. |
