Week 5 – Alpha stress
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This week have been the most stressful one thus far, this week we had the alpha deadline where a jury-staff visited the office and play-tested the game. As usual, a few hours before the deadline a game breaking never before seen bug was discovered and thus the entire game went down in a spiral of bug after bug attempting to fix it. And this happened despite us crunching to midnight nearly every day this week in order to avoid exactly this particular phenomenon. This meme sums it up perfectly well: I am incredibly proud over my team and I enjoy working with them. This week the programmers deserve tons of praise as they managed to complete everything against all odds. On the art side things have been pretty slow going, we incorporated some more particle effects to relay feedback to the player on what exactly is going on. For example, a particle effect that starts once an object that the player interacted with is on cooldown, an icon that flashes when a guard discovers an escaping prisoner and more. Simple and yet effective effects. We also changed the aesthetic of the clickable monitors the player uses to direct the prisoners among other things as well. The work on the trailer have started and it is currently being story-boarded. We intend to have either one or two trailers, one teaser-trailer also being the video that starts when the players start the game for the first time with some narration between the original developers of the artificial intelligence virus F.R.A.U.S. (Pure fiction). And the second trailer will be the GGC-trailer which also will be the game play trailer. And as promised, here is the final logo for the game.
Development is going forward as usual, more and more features are being implemented every day and I am feeling very optimistic for the future of the game.
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