week 4
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This work I’ve been working on a lot of bugfixing. We noticed that the cloud was really buggy during the testing last week. So for me the highest priority was trying to fix this. One of the bugs i found was that we used a rigidbody so that the cloud could collide with diagonally alligned platforms. We decided to disable it to fix a lot of these bugs. The only bug after this was that the cloud didn’t collide with platforms. I fixed this with raycasts, three raycast above the cloud and if they collided with an object tagged correctly it would no longer go up and three other raycasts but in the down direction. Another thing i did this week was so Lumi could drop down platforms when the player presses down on the stick while pressing the jump button. I achieved this by checking if Lumi collides with a platform then it checks for the inputs. If those statements are true it disables the platforms hitbox for 1 second allowing Lumi to fall through it . |
