Character modeling & board games pt. 2
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This week we started making heads for our characters! Unfortunately, I had already spent quite some time on my own trying to make a head and as our 3D class progressed I realized I had made it entirely wrong. The face I had made was very simplified and not at all optimized for animating. I had really only thought about making a face that looked good, not one that you could animate. I’ve struggled quite a bit with trying to make a head this week. I think I’ve made three different versions, and I’m still not very pleased. This is what Quinn looks like these days: Kinda creepy and alien-looking with tentacles for hair. Wooo. I think I might need to make his eyes smaller, even though they are fairly big in the concept art, and I think his cheekbones are too extreme at the moment. I kind of wanted to keep the simple profile he has in the concept art, but I’m not sure if it will work out. I suppose I’ll just have to keep working on him. This week we’ve also continued playing board games and my favorite was Niagara, a game in which you paddle canoes up and down the Niagara while trying to collect gems. The cool thing is that the river moves each round, and if you’re too close to the waterfall you risk going over the edge! We’ve also started working a bit on a board game of our own. We discussed some different ideas but settled with one we call ”Klättergetter” (”Climbing goats”, Here’s a quick paper prototype we made yesterday (is it a paper prototype if the finished product is also going to be made in paper?): |




