BGP Six: Playtest by conference

For the final part of production, we had the opportunity to display our game at the Gotland Game Conference. This was a great chance to see how a wide variety of people respond to the game, and to get feedback!

It was interesting to see how the gameplay experience differed wildly between different people. Some understood it really quickly and managed to make their way through our level in under ten minutes, while others struggled for perhaps half an hour before getting to the end. I’m guessing the way we presented the clues to the player was too abstract for some people, or they simply did not know what to look for at first.

Most did actually finish the level despite their struggles and also seemed to enjoy the game and the mood it portrayed. We received great feedback on what worked and what did not, and a lot of it was expected. However we also got suggestions on what to add to the game to make it more interesting both storytelling-wise and gameplay-wise. This will be taken into consideration if we decide to continue work on the game.

Thank you for reading, and if you were at GGC; thank you for playing and giving us feedback!

 

Until next time!

About Marcus Quarfordt

2015 Graphics