Fast Gear – Week 9
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So this is the final week. I have been working on some different things throughout the week. I have tried to balance the sounds better. Mostly we have worked on getting the positions of the cars in-game. We can now differentiate the cars in the race and see who is first, seconds, third and fourth. This was supposed to be done earlier but we ran into some issues with the code and we have been trying to figure it out the past two weeks. We finally solved it and can now move on to how the positions will affect the game. If the player is last we will set the cars to have a lower speed in order to make it so that the AI does not drive away from the player in order to make it feel more competitive. It was not a good feeling when you were last and there is no way you can catch up with the other cars. We also made it so that the AI will have a higher top speed if you are first. The purpose was to give the racing a more intense sense of racing, that you are never safe and if you crash it is not too late to win. This makes it much more friendly to new players but still keeps the difficulty for the players who have raced before. |