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This project is nearing its end and the game is getting its last finishing touches in preparation for this years Gotland Game Conference happening at Sunday here at campus. This week I or rather, all three of us graphical artists in the team haven’t had much to do more than doing some polishing like filling out empty spots on at the side of the track environment. Other than that it’s more or less more for the programmers in our team to make sure that everything works as it should as well as tweaking and adding some details like particle effects.
This game itself however, turned out pretty good. Of course like with most other things the game didn’t exactly turn out like we had planned for at the start of the project. There were iterations and some things had to be cut out but we still managed to keep the general idea.
I’m pretty content with what I’ve been able to contribute with and the results, at least in terms of graphics and assets, became pretty much like we wanted.
So right now I’m pretty much the designated uber driver for some of the programmers as well as on standby for any last minute graphics related issues or additions.
Yeah…not much else is happening today so have some pretty pictures from development that weren’t able to post before instead.
Concept art of Rossa, one of the main rival’s car in the game.
 
Rossa model.
Rossa ingame.
Phoenix, one of the less involved character’s car. Unused car concept.
Early concept art.

Our ”company” logo.
 
Old and new game title logo.
About Jari Melgén
2015 Graphics
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