Blendshapes

We recently learned what blendshapes are, or Morpher in 3DS Max, and tried to do something with it to learn if it’s something we want to use in the game, and it is! It’s a really good way to make the objects fade from a good to a bad shape, and it’s really fast too! Because it needs to be the same object you only need to make one, copy it and change it a bit and then put on morpher to it. Then in unity you can just change from 0 to 100 if you want to use that shape which will be controlled by code.

This is how it kinda looks in engine, they don’t have the right textures yet.
blendshapes.gif

This will only be used on environment objects that you can’t interact with that will only change in simple shapes. The well, for example, will change a lot and will not use this in the same way. This may be changed in the future.

About Madeleine Fjäll

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