BGP – Day 21
Stylized TexturingFor our game we our aiming for a ”stylized realism” which means that everything will be semi realistic, with realistic lighting and high detailed textures, but hand painted. And as I have been working on materials, textures are a part of them and I have only used placeholder textures, I was asked to hand paint some textures. To start of I’m not very good when it comes to 2D art, but here is what I came up with on my first try from painting on a realistic texture:
Then I tried again, with another texture:
Here I wasn’t very satisfied so I looked into redoing this texture, therefor I retried by watching a tutorial: And here is the last texture I did and It turned out a lot better, but the downside is the time it takes to draw everything by hand. So we will have to wait and see how this is going to be resolved. Here Is how it looks in the unreal engine:
Tomorrow I’m focusing on getting my work into the project Until next time!
|




