5 weeks in, bgp update 1
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I should started this sooner than five weeks in to the project but it’s easy to get caught up in the workflow and start forgeting things. anway better late than never i supposed. So background on this project bfore i go in on what i have been doing. the “Big game proeject” for secondyears is our final assigment. it’s a chance where we get to make any game we want, the only restriction being our own capabilities. The project i’m woking on is called “Fast gear” and it’s a story driven racing game. The art style of them game is very 80’s manga meets miami vice and it’s what got me intrested in the projcet. i’m one of three grapica arist on the project and have been mainly working with enviroments and level design. i’m don’t think i’m particualry good at any off them but it has been great practice. second week i manged to create a simple track that we could use. we are working with a very simple style so i have managed to produce a lot of asset in a very short time. it’s motly been diffrent houses at this point. ltley production has slowed down abit since i’m trying to learn how to use unity and shaderforge, since unity’s own shader is pretty shit. going to try and have an update at the nd of the week to see if i managed to get the hang of this whole shader buissnes.
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