Rigging the first critter

Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.

For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this was the first time I had to rig a non-humanoid character and as the rig is supposed to be used for most of the critters in-game it was important that I got it right from the get-go.

I started out by using the CAT rig feature in 3ds max and the panther preset, now the panther preset actually had quite a bit of bones, way more than we needed as we are going for a lowpoly style, this meant that I had to scale it down where I could but I had to be careful as well so that I would not ruin how the bones work together. Every time I made a change on the rig I would have to go and quick-skin that region, try it out to see if everything worked if it didn’t, reskin the parts and see if that changed anything, and if it didn’t I would have to go back and fix the rig and try again. So there was a lot of trial and error and it was quite tedious but in the end it looks like it will work out.

There were some issues with the legs as our critters will most likely have quite nubby legs without any actual feet on most of them, which the rig did not like, so we ended up keeping the feet and toe part of the rig only that they are not skinned on anything. But it will work in the end either way and it might come in handy later on.

About Jasmina Softic

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