Neon Skies

Week 3

 

Hello! My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.

Im working on a game called Neon Skies.

As i mentioned last week. The mesh was ready for skinning/weight painting and rigging. These where the tasks that was my main focus this week.

 

Weight painting is when you colour how much or how little, movements in one joint will influence the mesh. So as you can se in the picture, the areas that are red, are influenced alot by the movements in a joint. Where as areas that are blue, are inlfuenced very little or not at all.

 

 

 

This is a time consuming process, depending on the mesh. However the better the skinning gets, the better the mesh moves with the joints when you animate movements for the mesh.

 

After i felt done with the skinning a started to finalize the control rig. Your control rig controls the movements of the joints.

 

This is how the controlrig looked when i was done. The reason i create controls for the legs and torso is becuase i want to be able to move those part as i animate. For example, when creating the running animation, i want to be able to lean the whole body forward. Its easier to get a feeling for how the whole body works and looks during those movements.

 

When the control rig was done i moved the entire scene to motionbuilder in order to check how the skinning and controlrig worked together. I noticed some places that i missed, like under the shoulder pad for example. However it was easy to correct.

 

As you can se in the GIF above, the skinning and controlrig works well together. When moving the forearm up and down, it influences both the biceps and triceps but not to much. However the challenge was the plates. They should follow the arm but the form of the plates should never change with the movements. However i thought it looked good and started to plan for the animations for the arms.

This is all for this week.

/ Erik Levin

About Erik Levin

2015 Graphics