Game Design 2: Designing a treasure chest
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Originally, we had planned to make a game which had the camera following the player vertically through the game level. Therefore, I decided to draw some decorative and possibly interactable objects for the game, which in this case was a treasure chest. A treasure chest is something that can be commonly found as a decorative object in fish tanks, which is where the game is played out in. In addition to the fact that I figured that it would fit the game background, and possibly act as a hiding place for Stephen or act as a place for the power ups to spawn for the game level. At the start, I had a somewhat good idea of how I wanted things to look, but as I had never drawn a chest before I did a lot of research, looking at several different treasure chests, both realistic and cartoon ones to get an overall sense of what I could draw. I started with drawing a few sketches of treasure chests, and wanted to keep it being quite cartoon like, with still a hint of realism until I found a sketch I liked, and fit the art style of the game. I drew a typical example of a chest, with round edges and a less rough look in the sense that the edges are a lighter and yet somewhat rounded, while at the same time sharp. When it came to some more decorative details of the chest, such as the jewels and the coins, I decided to make very simple sketches of coins, and add them here in there, rather than draw every single coin. This approach gave the sketch of the overall treasure chest a cleaner look, and gave the illusion that the chest was filled with coins, without having to draw every single coin. The last remaining details was adding some jewels to the chest, and I decided to draw two rings in two different places, which had a very simple 3-dimensional diamond shape, with a flat surface, to not just have the chest filled with coins, and to add some color to the treasure chest. In addition to a simple row of pearls on the in outside of the chest to give the illusion that the chest is overflowing. After that I simply cleaned up the lines, to get a clearer, more stylized look of the treasure chest. After that, all that was left was to color the treasure chest, and some minor design details to add shine to the jewels in the chest. When it came to the actual coloring, I chose very realistic colors, since I wanted a more realistic feel for the game. For the chest, I chose to color it with a simple darker shade of brown, and to highlight the sides and edges of the chest with a lighter shade of the same color. Brown being one of the most typical colors used to color chests. The pearls were colored in white, as I thought it would fit, and because white is a typical color that pearls have. Which goes back to me wanting to stay realistic when it came to the coloring of the in game assets. The coins were colored in a simple shade of yellow, not too bright, and not too dark. The jewels were colored in two different colors to add a bit more color to the object itself, and simply because I wanted to explore, in addition to play around with making a somewhat shiny/matt texture with two different colors. Ultimately, I still want to add more details and possibly change some of the colors, to make for example the coins itself more distinctive for the rest of the pile. In addition to add more details, to the jewels to make them shine, and reflect light. I am quite happy with the result, but since I am a perfectionist I am never truly done and always find new things that I want to alter, change or even add. Although through drawing this game asset I have been able to work more on my color textures through making the jewels, and by drawing new things like the chest, and succeeding in what I wanted to achieve. |

