Blog 2: Character art and Animation process
|
This is a second blogpost on the game development for the 2D shooter Echo. In this blog I will more specifically describe the character creation and the animation process for the main mother moth. I started off by looking up some images of moths and butterflies. The basic idea I had in mind was to create something aesthectically pleasing. I took inspiration from quite a few butterflies. So first I made a sktech of the moth by referencing real moths and then decide to paint it like a certain butterfly. I wanted a fantasy-ish look to it, so I chose the color purple for the butterfly. For the color shading, I used a more darker color for the middle of the wings which gradually became lighter towards the edges. I added some dust effect to the wings to add the fantasy look to it. After I showed this to our team’s lead artst he commented that it had a night like feel to it. I wholeheartedly agreed. It added to the fantasy look, so I enchanced the look by adding more dust to the wings and made it more visible. The end result was this:
When I made the art for the moth I had painted all its different parts of separate layers. This allowed me to control the movement for each specific part while doing the animation for the moth. I had decided to go for a frame by frame animation method instead of using clip doll as I thought that it would be less work for the current animation cycle needed.
|

