Yearly Archives: 2016

Big Game Blog 2

Shader Funtimes
So for this week i have been doing a lot of different things. But some of the most interesting was to create some custom shaders. This is not any final stuff, and i still have some figuring out to do in order to make use of the efficiently. But anyways, here are some refraction shader variations i created using shaderforge:
Watch below! (if you can bear the horrible gif. quality)
Possible water refractions
//giphy.com/embed/aDwGuCJyBnocw
Working on some possible projectile effects
//giphy.com/embed/moh3eAoYAL5aU
 

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Program: Graphics

Big Game Blog 2

Shader Funtimes
So for this week i have been doing a lot of different things. But some of the most interesting was to create some custom shaders. This is not any final stuff, and i still have some figuring out to do in order to make use of the efficiently. But anyways, here are some refraction shader variations i created using shaderforge:
Watch below! (if you can bear the horrible gif. quality)
Possible water refractions
//giphy.com/embed/aDwGuCJyBnocw
Working on some possible projectile effects
//giphy.com/embed/moh3eAoYAL5aU
 

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Program: Graphics

Big Game Blog 1

Preparing the main character – Neiva
So its time for some mandatory blogging for Big Game project. So for eight (or something) weeks i am going to be updating here about some of the stuff i am working on. So for this week: skinning and rigging preparation!
So we got ourselves a main character called Neiva. And Neiva is supposed to jump and run around and behave in your typical animated fashion. So to do this we need a rigged and skinned […]

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Program: Graphics

Big Game Blog 1

Preparing the main character – Neiva
So its time for some mandatory blogging for Big Game project. So for eight (or something) weeks i am going to be updating here about some of the stuff i am working on. So for this week: skinning and rigging preparation!
So we got ourselves a main character called Neiva. And Neiva is supposed to jump and run around and behave in your typical animated fashion. So to do this we need a rigged and skinned […]

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Program: Graphics

Big Game: Week 1

During the first week of production, the main task was to create the player character of our game. Here’s the concept:

Modeling and creating a UVW of her head was a lot of pain and resulted in some difficulties with distortions when creating the textures, but I eventually ended up with with an acceptable result. Emissive glow would also be a big part of the character design, which meant I had to play around a bit in Unity to figure out how […]

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Program: Graphics

Big Game: Week 1

During the first week of production, the main task was to create the player character of our game. Here’s the concept:

Modeling and creating a UVW of her head was a lot of pain and resulted in some difficulties with distortions when creating the textures, but I eventually ended up with with an acceptable result. Emissive glow would also be a big part of the character design, which meant I had to play around a bit in Unity to figure out how […]

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Program: Graphics

Klättergetter

Det här inlägget är egentligen flera månader för sent men jag vill dela med mig av sällskapsspelet Klättergetter jag var med och skapade under kursen Avancerad speldesign under förra terminen! Jag jobbade tillsammans med Tova Svensson, Lisa Ramel och André Bengtsson. Innan jag går in specifikt på vad spelet är och vad det går ut på så vill jag förklara vad vi hade för uppgift och hur jag kom på idén till spelet.

Vi hade en uppgift […]

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Program: Programming

Klättergetter

Det här inlägget är egentligen flera månader för sent men jag vill dela med mig av sällskapsspelet Klättergetter jag var med och skapade under kursen Avancerad speldesign under förra terminen! Jag jobbade tillsammans med Tova Svensson, Lisa Ramel och André Bengtsson. Innan jag går in specifikt på vad spelet är och vad det går ut på så vill jag förklara vad vi hade för uppgift och hur jag kom på idén till spelet.

Vi hade en uppgift […]

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Program: Programming

BGP: First post

Having started off Big Game Project it’s inevitable to do an info dump or two on it. Last week I designed and started modeling the three interchangeable weapons for the main character. We knew we wanted one light melee, one heavy aoe and one weapon for the ranged attack so the design kicked off from there. We also knew the game was going for a pun- and reference-heavy humor so designing weapons like The Banhammer (sledgehammer) or The Good Game […]

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Program: Graphics

BGP: First post

Having started off Big Game Project it’s inevitable to do an info dump or two on it. Last week I designed and started modeling the three interchangeable weapons for the main character. We knew we wanted one light melee, one heavy aoe and one weapon for the ranged attack so the design kicked off from there. We also knew the game was going for a pun- and reference-heavy humor so designing weapons like The Banhammer (sledgehammer) or The Good Game […]

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Program: Graphics

Big Game Project

Big game project
BGP is our second big project in our program. The course is a 10 weeks course but with around 7 weeks development. Our team has 7 members, 2 programmers, 4 artists and 1 designer/producer. The game is named Kei and is a 3D action game with a 45 degree top down view.
This is Kei. Kei is a gamer and she loves all kind of games. But suddently she is not welcome in the GameTown anymore, neither are Kei’s […]

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Program: Graphics

Big Game Project

Big game project
BGP is our second big project in our program. The course is a 10 weeks course but with around 7 weeks development. Our team has 7 members, 2 programmers, 4 artists and 1 designer/producer. The game is named Kei and is a 3D action game with a 45 degree top down view.
This is Kei. Kei is a gamer and she loves all kind of games. But suddently she is not welcome in the GameTown anymore, neither are Kei’s […]

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Program: Graphics

A new Game Project

!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers.  As it […]

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Program: Programming

A new Game Project

!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers.  As it […]

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Program: Programming

BGP week 2

Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.

 

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Program: Graphics

BGP week 2

Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.

 

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Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

Big Game Project – Week 1

This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]

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Program: Graphics

Big Game Project – Week 1

This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]

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Program: Graphics

#1-2 Big Game Project | Behaviour Trees vs Finite Statemachines

So I’ve started a new game project, the game is developed during the course Big Game Project at my university and I’m developing the game together with five other team members.
The first week started off with us creating a backlog and setting up a new Unity 5.0 project and linking it to a new repository. We decided what we wanted to prototype first and came to realize that in order to prototype anything we would need to implement behaviour trees […]

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Program: Programming

#1-2 Big Game Project | Behaviour Trees vs Finite Statemachines

So I’ve started a new game project, the game is developed during the course Big Game Project at my university and I’m developing the game together with five other team members.
The first week started off with us creating a backlog and setting up a new Unity 5.0 project and linking it to a new repository. We decided what we wanted to prototype first and came to realize that in order to prototype anything we would need to implement behaviour trees […]

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Program: Programming

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

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Program: Graphics

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

/ Comments Off on Big Game Project week 1
Program: Graphics