Big Game Project

Big game project

BGP is our second big project in our program. The course is a 10 weeks course but with around 7 weeks development. Our team has 7 members, 2 programmers, 4 artists and 1 designer/producer. The game is named Kei and is a 3D action game with a 45 degree top down view.

This is Kei. Kei is a gamer and she loves all kind of games. But suddently she is not welcome in the GameTown anymore, neither are Kei’s friends. This ofcourse makes Kei upset because she thinks games should be for everyone. Kei now begins the quest to take back GameTown and open up the games for all the gamers!
kei_badpic.png
Kei picture was made by Nayomi Arvell.

Week 1

The first week the whole team has been designing and mostley talked about how things are going to work. Art guide / style has been set and concept art are in progress. My task has been coming up with ideas of the enemy 1. It is a ”dummy” robot with melee attack. It got a medium rang of aggro, when the robot has been aggroed it starts to move forward the player. In right rang the robot will attack with its area of effects damage. It srarts to spin with its arms out sraight and cut the player with its sharp hands.

Down bellow you can find some sketches I did to come up with the idea of our robot.1.jpg

Those first was sketched before we decided which abilities the robot should have.2.jpg

After the desision of the abilities it become easier to design the robot since I had more information how its behavoir and abilities should be.3.jpg

Then I got feedback that it weapons need to look more ”dangerous” looks like it will hurt you and i came up with this and the designer was happy with the idea.

 

About Kim Teroni Borg

2014  Graphics