Yearly Archives: 2015
Week 7-8 | Red Plane1942
Week 7
This week I’ve added coins and power ups dropping from enemies. Both the coin and the power up inherits from the base class Entity. The coin is simple enough, it falls downwards and if hit by the player it adds to the players m_totalcoins. The power up bounces around on the screen edges until the player picks them up. For now i have only added an extra life power up but plan on adding one for adding extra bombs […]
Week 7-8 | Red Plane1942
Week 7
This week I’ve added coins and power ups dropping from enemies. Both the coin and the power up inherits from the base class Entity. The coin is simple enough, it falls downwards and if hit by the player it adds to the players m_totalcoins. The power up bounces around on the screen edges until the player picks them up. For now i have only added an extra life power up but plan on adding one for adding extra bombs […]
Mario Clone Update 2
Just a quick update on my mario clone, I’ve now implemented scrolling level which enables me to create bigger levels.
I’ve also animated the background so that has a small animation loop and the next thing that I will implement is enemies and player animations.
Mario Clone Update 2
Just a quick update on my mario clone, I’ve now implemented scrolling level which enables me to create bigger levels.
I’ve also animated the background so that has a small animation loop and the next thing that I will implement is enemies and player animations.
Januari 2015
The project is going forward and i´m proud of myself for finally learning some code, how to structure it and read code.
The advancements in the project is that i have implemented a background. Moving player and a wall object that the player can´t move past it.
Januari 2015
The project is going forward and i´m proud of myself for finally learning some code, how to structure it and read code.
The advancements in the project is that i have implemented a background. Moving player and a wall object that the player can´t move past it.
I have been very bad at posting… Bomberman
A couple of weeks ago we got the final assignment for this course, where we’re going to copy an old retro game. Me and Erik Lindgren are working on a copy of Bomberman.
To be frank, I have not worked anything on the project during Christmas and new year, and I’ve been to the Canaries islands so the communication between me and Erik has been limited, and I have not worked more than a couples of hours on the project. But […]
I have been very bad at posting… Bomberman
A couple of weeks ago we got the final assignment for this course, where we’re going to copy an old retro game. Me and Erik Lindgren are working on a copy of Bomberman.
To be frank, I have not worked anything on the project during Christmas and new year, and I’ve been to the Canaries islands so the communication between me and Erik has been limited, and I have not worked more than a couples of hours on the project. But […]
2D-Graphics, Theory and Application I – Christmas break
So, with Christmas break not much has been happening these last few weeks. I did however get started on one of the final assignments for the course, the values assignment. Our assignment was to take a lineart and render our character in greyscale in a setting drawn in correct linear perspective. I thought about using the lineart I made for the previous assignment but it seemed to suggest an outdoor setting and I wanted to work with a more defined, […]
2D-Graphics, Theory and Application I – Christmas break
So, with Christmas break not much has been happening these last few weeks. I did however get started on one of the final assignments for the course, the values assignment. Our assignment was to take a lineart and render our character in greyscale in a setting drawn in correct linear perspective. I thought about using the lineart I made for the previous assignment but it seemed to suggest an outdoor setting and I wanted to work with a more defined, […]
Holiday assignment pt. 2
Here’s the finished drawing!
I’m quite pleased with it overall, shading drawings is one of the things I usually have the most difficulty with. My biggest concern is that the stairs don’t look like they’re connected to the wall, instead it looks like they’re just sort of ”floating”. The clouds in the background looks kind of flat too, but maybe I’m just being overly self-critical!
Holiday assignment pt. 2
Here’s the finished drawing!
I’m quite pleased with it overall, shading drawings is one of the things I usually have the most difficulty with. My biggest concern is that the stairs don’t look like they’re connected to the wall, instead it looks like they’re just sort of ”floating”. The clouds in the background looks kind of flat too, but maybe I’m just being overly self-critical!
Åttonde veckan
Jaha mer stress denna vecka med både födelsedagar och nyårs firande.
Hoppas alls hade ett trevligt ny år och att ni har ett lika trevligt 2015.
Så under den här veckan har gamestates varit prio tillsammans med claser för alla objekt som ska bete sig i spel värden. Mycket av det som ska skrivas är gamestatesen samt menue state även ett par av game object states. Det som gällde var att få grunderna klara. Mycket research var gjorda av båda gruppmedlemmarna så […]
Åttonde veckan
Jaha mer stress denna vecka med både födelsedagar och nyårs firande.
Hoppas alls hade ett trevligt ny år och att ni har ett lika trevligt 2015.
Så under den här veckan har gamestates varit prio tillsammans med claser för alla objekt som ska bete sig i spel värden. Mycket av det som ska skrivas är gamestatesen samt menue state även ett par av game object states. Det som gällde var att få grunderna klara. Mycket research var gjorda av båda gruppmedlemmarna så […]
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]