Monthly Archives: September 2014

New semester = 3D-modeling and other cool stuff

The summer is over and the second year has just started. This semester I will start learning 3D and I’m so freaking excited!
This first week we’ve been analysing screenshots with focus on the elements of art, such as Line, Shapes, Space, Value, Colour and Texture. I must tell I haven’t played any of these games, which gives me a fresh look at these pictures.

The first screenshot is from Batman.
Line: the camera is tilted and the lines are diagonally, which […]

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Program: Graphics

New semester = 3D-modeling and other cool stuff

The summer is over and the second year has just started. This semester I will start learning 3D and I’m so freaking excited!
This first week we’ve been analysing screenshots with focus on the elements of art, such as Line, Shapes, Space, Value, Colour and Texture. I must tell I haven’t played any of these games, which gives me a fresh look at these pictures.

The first screenshot is from Batman.
Line: the camera is tilted and the lines are diagonally, which […]

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Program: Graphics

Homework; Image analysis and 3Ds max assignment


Batman
Lines: There are several diagonal lines going through the image, and this creates the overall impression of movement and action.
Shapes: the shapes give off an impression of being man-made, in that they are mostly controlled and square. The shapes of batman are a mash of nature meets technology in boxy versus curved shapes.
Space: Batman is the positive space in the image, his silhouette makes out the foreground. The spaceship is the neutral ground. The flying bats help to indicate […]

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Program: Graphics

Homework; Image analysis and 3Ds max assignment


Batman
Lines: There are several diagonal lines going through the image, and this creates the overall impression of movement and action.
Shapes: the shapes give off an impression of being man-made, in that they are mostly controlled and square. The shapes of batman are a mash of nature meets technology in boxy versus curved shapes.
Space: Batman is the positive space in the image, his silhouette makes out the foreground. The spaceship is the neutral ground. The flying bats help to indicate […]

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Program: Graphics

Week 1.

Monday 01/09 I was formally accepted as a student to uppsala university campus gotland.
It’s been incredibly educational only in the first week, which has consisted of the creation of dungeons and dragons characters, and the analysis of systems. The DnD character generation system is, to a beginner, complex but offers a wide range of adaption to outside input. One character might be useful for one situation, and another one completely useless. It all depends on the numbers that the system […]

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Program: Graphics

Week 1.

Monday 01/09 I was formally accepted as a student to uppsala university campus gotland.
It’s been incredibly educational only in the first week, which has consisted of the creation of dungeons and dragons characters, and the analysis of systems. The DnD character generation system is, to a beginner, complex but offers a wide range of adaption to outside input. One character might be useful for one situation, and another one completely useless. It all depends on the numbers that the system […]

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Program: Graphics

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

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Program: Programming

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

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Program: Programming

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

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Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming