Monthly Archives: May 2014

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

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Program: Graphics

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

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Program: Graphics

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

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Program: Programming

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

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Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

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Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

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Program: Programming

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

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Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

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Program: Graphics

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

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Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

BGP: Week Five

This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]

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Program: Graphics

BGP: Week Five

This week have been really slow on my part, before I was frustrated with where the overall development were going and much focus went on trying to puzzle all that together. When we finally had enough groundwork done to put all graphical attention on drawing illustrations for the cards I was excited, this was what seemed appealing when I signed up to this project. Now, unfortunately things haven’t gone as I want and I am getting behind on my work, […]

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Program: Graphics

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

/ Comments Off on Marketing and All That Stuff (Week 5)
Program: Programming

Marketing and All That Stuff (Week 5)

This week I have focused a great deal on the marketing part of this project. We plan on having a roll-up for GGC and t-shirts so I have to make sure that we will be able to have it in time for the conference. So I did some research and went to a local company for the t-shirt that we might have on GGC, we made a logo for the game and hopefully it will look nice on the t-shirt. […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

/ Comments Off on Big Game Project – Week 5
Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

/ Comments Off on Big Game Project – Week 5
Program: Programming

Big Game Project – Week 5

This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.

Above is our current world map of the game. It features boxes that […]

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Program: Programming