Browsing '2013': Students starting in 2013
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
3D week 8
For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]
3D week 8
For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]
3D week 7
For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:
(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]
3D week 7
For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:
(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]
3D week 6
Part 1:
This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]
3D week 6
Part 1:
This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Character, another update
Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]
3D Week 07 – Visual update: Assignment 3
Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]
3D Week 07 – Visual update: Assignment 3
Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]