Browsing '2013': Students starting in 2013

Starting a new programming course!

So I have started this new course called Gameprogramming III. It feels good to start coding after a few months of game design.
We started of the week by creating a BMP compressor in C++ just to get into programming again. We had to compress a bitmap image file to the smallest possible size. I got down to ~10 KB. It was really fun to work with that. I got to work on the binary level which is pretty new for […]

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Program: Programming

Starting a new programming course!

So I have started this new course called Gameprogramming III. It feels good to start coding after a few months of game design.
We started of the week by creating a BMP compressor in C++ just to get into programming again. We had to compress a bitmap image file to the smallest possible size. I got down to ~10 KB. It was really fun to work with that. I got to work on the binary level which is pretty new for […]

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Program: Programming

Spelprogrammering III – 1st post

So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]

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Program: Programming

Spelprogrammering III – 1st post

So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]

/ Comments Off on Spelprogrammering III – 1st post
Program: Programming

Spelprogrammering III – 1st post

So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]

/ Comments Off on Spelprogrammering III – 1st post
Program: Programming

Spelprogrammering III – 1st post

So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]

/ Comments Off on Spelprogrammering III – 1st post
Program: Programming

Game Programming III – the first week, linked lists part one (1)


Hello!
A new course in game programming has started and its first week is coming to an end. In this course we’ve been given an assignment divided into three (3) parts. I decided to start working on the first part this week. The first part requires me to create two elementary data structures, a custom linked list and a binary search tree. These must be created from scratch using my own C++ code. These structures must also be generic, meaning […]

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Program: Programming

Game Programming III – the first week, linked lists part one (1)


Hello!
A new course in game programming has started and its first week is coming to an end. In this course we’ve been given an assignment divided into three (3) parts. I decided to start working on the first part this week. The first part requires me to create two elementary data structures, a custom linked list and a binary search tree. These must be created from scratch using my own C++ code. These structures must also be generic, meaning […]

/ Comments Off on Game Programming III – the first week, linked lists part one (1)
Program: Programming

Game Programming III – the first week, linked lists part one (1)

 

Hello!
A new course in game programming has started and its first week is coming to an end. In this course we’ve been given an assignment divided into three (3) parts. I decided to start working on the first part this week. The first part requires me to create two elementary data structures, a custom linked list and a binary search tree. These must be created from scratch using my own C++ code. These structures must also be generic, meaning […]

/ Comments Off on Game Programming III – the first week, linked lists part one (1)
Program: Programming

Game Programming III – the first week, linked lists part one (1)

 

Hello!
A new course in game programming has started and its first week is coming to an end. In this course we’ve been given an assignment divided into three (3) parts. I decided to start working on the first part this week. The first part requires me to create two elementary data structures, a custom linked list and a binary search tree. These must be created from scratch using my own C++ code. These structures must also be generic, meaning […]

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Program: Programming

3D character model FINAL

So here is the final model with its texture set I created for the assignment 3 of my 3D computer graphics course. The diffuse map is all hand painted by myself except for a wool texture that can be slightly seen on the scarf.  If you want to know more of the modeling process and other information about this character I suggest you check out my previous blog posts;
Update 1

November 14, 2014 / Comments Off on 3D character model FINAL
Program: Graphics

3D character model FINAL

So here is the final model with its texture set I created for the assignment 3 of my 3D computer graphics course. The diffuse map is all hand painted by myself except for a wool texture that can be slightly seen on the scarf.  If you want to know more of the modeling process and other information about this character I suggest you check out my previous blog posts;
Update 1

November 14, 2014 / Comments Off on 3D character model FINAL
Program: Graphics

3D character model FINAL

So here is the final model with its texture set I created for the assignment 3 of my 3D computer graphics course. The diffuse map is all hand painted by myself except for a wool texture that can be slightly seen on the scarf.  If you want to know more of the modeling process and other information about this character I suggest you check out my previous blog posts;
Update 1

November 14, 2014 / Comments Off on 3D character model FINAL
Program: Graphics

3D character model FINAL

So here is the final model with its texture set I created for the assignment 3 of my 3D computer graphics course. The diffuse map is all hand painted by myself except for a wool texture that can be slightly seen on the scarf.  If you want to know more of the modeling process and other information about this character I suggest you check out my previous blog posts;
Update 1

November 14, 2014 / Comments Off on 3D character model FINAL
Program: Graphics

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

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Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

/ Comments Off on Game Programming 3 week 1
Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

/ Comments Off on Game Programming 3 week 1
Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

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Program: Programming

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

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Program: Graphics

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

/ Comments Off on 3D – Assignment 3: Part 1
Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

/ Comments Off on 3D – Assignment 3: Part 1
Program: Graphics