Browsing '2013': Students starting in 2013

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

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Program: Graphics

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

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Program: Graphics

Two days worth of blogging

Yesterday we met with the Assignment 3 group during the morning and made ourselfs a task list for the holiday project. I won’t talk too much about it on here until i’m done with the other parts.
During the lecture we were taslked to figure out one segment ourselves and while i was close to solving it, i couldn’t quite figure it out. With my mood ruined i went home and started reworking my erase function on y binary search tree […]

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Program: Programming

Two days worth of blogging

Yesterday we met with the Assignment 3 group during the morning and made ourselfs a task list for the holiday project. I won’t talk too much about it on here until i’m done with the other parts.
During the lecture we were taslked to figure out one segment ourselves and while i was close to solving it, i couldn’t quite figure it out. With my mood ruined i went home and started reworking my erase function on y binary search tree […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

3D2 Assignment: Update 2

Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.

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Program: Graphics

3D2 Assignment: Update 2

Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.

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Program: Graphics

3D2 Assignment 2 Update

I have spent some time finding good reference pictures and drawing my own blueprints on top of and with the help of them so that I can model it properly. The trailer was the most difficult part to make blueprints of as there were no good references for it and I had to guess a lot both when it comes to how it looks and proportions. I also had to guess and estimate when modeling parts of it due to […]

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Program: Graphics

3D2 Assignment 2 Update

I have spent some time finding good reference pictures and drawing my own blueprints on top of and with the help of them so that I can model it properly. The trailer was the most difficult part to make blueprints of as there were no good references for it and I had to guess a lot both when it comes to how it looks and proportions. I also had to guess and estimate when modeling parts of it due to […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

Incoming dump of posts for babel

Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]

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Program: Programming

Incoming dump of posts for babel

Because of a tagging fluke on my behalf most of my blog posts from earlier weeks should be appearing on babel tonight. If babel doesn’t work like that i will just have to make a post linking to all those posts.
Today was a good start to what will hopefully be a productive week. I was in school before 9AM unlike most days last week and i was shown a tutorial on how to set up a basic application using winsock.
The […]

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Program: Programming

Web Servers!

This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]

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Program: Programming

Web Servers!

This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]

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Program: Programming