Scrum Development

One of the less apparent requirements of our Project is the framework we work in, namely Scrum. Scrum is an Agile Project Framework that is prominently used within the video game industry. For me personally, Scrum has always been slightly mysterious. That may sound a bit strange to say when you consider the fact that I am studying Project Management, but there are some reasons for this. I just finished up a whole semester of studying traditional Project Management, in […]

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Scrum Development

One of the less apparent requirements of our Project is the framework we work in, namely Scrum. Scrum is an Agile Project Framework that is prominently used within the video game industry. For me personally, Scrum has always been slightly mysterious. That may sound a bit strange to say when you consider the fact that I am studying Project Management, but there are some reasons for this. I just finished up a whole semester of studying traditional Project Management, in […]

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humm,summ,Scrum…

From my perspective, Scrum is basically a detailed schedule which you have to set up before doing anything. It acts as a third person in between people in groups letting them keep track of everything from what has already been done to what needs to be done.

Having a scrum for different works such as designing a game is really useful, at least I’m finding it like that way. Good thing my project manager is a really handy guy who does […]

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Program: Graphics

humm,summ,Scrum…

From my perspective, Scrum is basically a detailed schedule which you have to set up before doing anything. It acts as a third person in between people in groups letting them keep track of everything from what has already been done to what needs to be done.

Having a scrum for different works such as designing a game is really useful, at least I’m finding it like that way. Good thing my project manager is a really handy guy who does […]

/ Comments Off on humm,summ,Scrum…
Program: Graphics

SCRUM

This week our assignment is to write a blog post about how Scrum has affected the development of our game. I’m sure most of the readers of this blog are already familiar with Scrum however to be thorough, I will first briefly explain the basics and then explain how Scrum has been implemented by our group. Specifically, I will write about all the meetings associated with Sprints which I will soon explain in more detail.
Scrum is an agile framework meant to […]

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Program: Graphics

SCRUM

This week our assignment is to write a blog post about how Scrum has affected the development of our game. I’m sure most of the readers of this blog are already familiar with Scrum however to be thorough, I will first briefly explain the basics and then explain how Scrum has been implemented by our group. Specifically, I will write about all the meetings associated with Sprints which I will soon explain in more detail.
Scrum is an agile framework meant to […]

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Program: Graphics

Lycanthrope: Scrum, Agile Development

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
Scrum the agile method they taught to us during the lectures and that we finally got to apply to our own game development, so what do I have to tell about it?
Scrum has been a very useful tool during our development and is something I would like to use in future development […]

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Program: Graphics

Lycanthrope: Scrum, Agile Development

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
Scrum the agile method they taught to us during the lectures and that we finally got to apply to our own game development, so what do I have to tell about it?
Scrum has been a very useful tool during our development and is something I would like to use in future development […]

/ Comments Off on Lycanthrope: Scrum, Agile Development
Program: Graphics

22-02-2018

It’s that time of the week again, loyal followers!
This week everyone is expected to write about their experience with Scrum and yours truly is no exception. Now, where to start?
I guess it’s appropriate to start with my initial reaction to Scrum, which was… sceptical, to say the least. I’ve always expected these ”workflow enhancers” and whatnot to be a huge waste of time.I know it may sound narrow-minded but from personal experience they never live up to the hype, nobody […]

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Program: Programming

22-02-2018

It’s that time of the week again, loyal followers!
This week everyone is expected to write about their experience with Scrum and yours truly is no exception. Now, where to start?
I guess it’s appropriate to start with my initial reaction to Scrum, which was… sceptical, to say the least. I’ve always expected these ”workflow enhancers” and whatnot to be a huge waste of time.I know it may sound narrow-minded but from personal experience they never live up to the hype, nobody […]

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Program: Programming

The agile way to achieve boatiness

Game development requires planning in order to be structured. The extra work required to do the planning is worth it because it makes the rest of the work easier. Going for an agile framework over a traditional one is usually preferred for software development.
Making it go around
Boaty.
In agile development, the product is broken up into pieces, with the goal being incrementally improving it throughout the iterations. An iteration is one of many work cycles in the development process. At the […]

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Program: Game Design

The agile way to achieve boatiness

Game development requires planning in order to be structured. The extra work required to do the planning is worth it because it makes the rest of the work easier. Going for an agile framework over a traditional one is usually preferred for software development.
Making it go around
Boaty.
In agile development, the product is broken up into pieces, with the goal being incrementally improving it throughout the iterations. An iteration is one of many work cycles in the development process. At the […]

/ Comments Off on The agile way to achieve boatiness
Program: Game Design

Agile Programming

Welcome back honored blog-reader,
Fredrik here again, and today I will discuss Scrum and how it has affected my personal workflow throughout this project. First off I would like to talk about the bad parts. For instance, the fact that there are now multiple additional obstacles in the way of me sitting down and actually coding. Which as a fairly lazy person is definitely a huge problem. Not only do I have to make a new task within HacknPlan (the Kanban […]

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Program: Programming

Agile Programming

Welcome back honored blog-reader,
Fredrik here again, and today I will discuss Scrum and how it has affected my personal workflow throughout this project. First off I would like to talk about the bad parts. For instance, the fact that there are now multiple additional obstacles in the way of me sitting down and actually coding. Which as a fairly lazy person is definitely a huge problem. Not only do I have to make a new task within HacknPlan (the Kanban […]

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Program: Programming

Third Post: Scrum

This week I am going to talk a little bit about the work method my team is required to use and how it affected our development process.
My team and I work with a method called scrum. Basically how each work week looks like is that we pick a number of items from a list of things that need to be done, and work with them throughout the week. At the end of the week we review how far we have […]

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Program: Programming

Third Post: Scrum

This week I am going to talk a little bit about the work method my team is required to use and how it affected our development process.
My team and I work with a method called scrum. Basically how each work week looks like is that we pick a number of items from a list of things that need to be done, and work with them throughout the week. At the end of the week we review how far we have […]

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Program: Programming

Blog 3: Working with Scrum

When we started working on this project we were told to use a method called Scrum. Scrum is an agile work method where the group breaks down the project and starts doing iterations. These iterations are supposed to take 1-2 weeks to complete and are often planned at the start of a so-called “Sprint”, another name for the 1-2 iteration.
When we started working we chose to break down the entire concept including the userstories to so-called assets that were put […]

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Program: Game Design

Blog 3: Working with Scrum

When we started working on this project we were told to use a method called Scrum. Scrum is an agile work method where the group breaks down the project and starts doing iterations. These iterations are supposed to take 1-2 weeks to complete and are often planned at the start of a so-called “Sprint”, another name for the 1-2 iteration.
When we started working we chose to break down the entire concept including the userstories to so-called assets that were put […]

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Program: Game Design

Scrum – Yay or nay?

Scrum?
I’ll try and be quick with this.
Scrum is a work framework that emphasizes iterative development and being agile. It’s made for small teams, but can be scaled up. Development is divided into sprints, in our case these last one week, but should preferably be a bit longer, two weeks is apparently common. At the start of a sprint there is a sprint planning where the team members discuss and pick the tasks they’ll be working on during the sprint, and […]

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Program: Programming

Scrum – Yay or nay?

Scrum?
I’ll try and be quick with this.
Scrum is a work framework that emphasizes iterative development and being agile. It’s made for small teams, but can be scaled up. Development is divided into sprints, in our case these last one week, but should preferably be a bit longer, two weeks is apparently common. At the start of a sprint there is a sprint planning where the team members discuss and pick the tasks they’ll be working on during the sprint, and […]

/ Comments Off on Scrum – Yay or nay?
Program: Programming

Scrum Reflections

So, for this blogpost I will talk a bit about Scrum and Agile and how that effects game development, and especially how it affects our group’s development.
I will start right of the bat that we don’t really work in a Scrum or Agile environment, at least not in the way our course literature and we in Design/Design class have been taught earlier. This is more of an adaptation and version of Scrum that isn’t really the most optimal way. But […]

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Program: Game Design

Scrum Reflections

So, for this blogpost I will talk a bit about Scrum and Agile and how that effects game development, and especially how it affects our group’s development.
I will start right of the bat that we don’t really work in a Scrum or Agile environment, at least not in the way our course literature and we in Design/Design class have been taught earlier. This is more of an adaptation and version of Scrum that isn’t really the most optimal way. But […]

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Program: Game Design

Blog 3

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Program: Graphics

Blog 3

r

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Program: Graphics