
The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

Assignment week 3 part 2
These are the objects I modeled, the second two where cleaned later on by my two colleagues Seamus Newman and Viktor Kjellson. I will start to talk about the optimization that Seamus and Viktor did with my crates and later move on to the boxes i made. The task here is to clean the model from overlapping faces, problems with N-gons and reducing the amount of tris we have on our models etc. First off, these are the ones I made, and […]

Assignment week 3 part 2
These are the objects I modeled, the second two where cleaned later on by my two colleagues Seamus Newman and Viktor Kjellson. I will start to talk about the optimization that Seamus and Viktor did with my crates and later move on to the boxes i made. The task here is to clean the model from overlapping faces, problems with N-gons and reducing the amount of tris we have on our models etc. First off, these are the ones I made, and […]

Babel registration automated!
A weekend well spent: I’ve written a plugin that eats CSV (= data directly from the sign-up page) and shits subscriptions- and author registration.
Ergo: from now on Babel registrations are largely automated. I still need to initiate the process manually (so: notify me when new students have signed up) but apart from the copy-paste from google docs everything else is handled by the plugin and – importantly – it handles them in bulk. 1 student or a 100 takes the […]

Babel registration automated!
A weekend well spent: I’ve written a plugin that eats CSV (= data directly from the sign-up page) and shits subscriptions- and author registration.
Ergo: from now on Babel registrations are largely automated. I still need to initiate the process manually (so: notify me when new students have signed up) but apart from the copy-paste from google docs everything else is handled by the plugin and – importantly – it handles them in bulk. 1 student or a 100 takes the […]

Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

Advanced Assignment – 3D-I Week 3; Pre-production
Alright, so as an effect of having previous knowledge in 3d, me and a few others got a more challenging assignment. For this, we were given the choice to make one out of four vastly different vehicles.
A starship
Now, all of these are very interesting and all have their own virtues. However, The Bull is the one that got my attention the most; it’s got an interesting style, it’s got mechanical […]

Advanced Assignment – 3D-I Week 3; Pre-production
Alright, so as an effect of having previous knowledge in 3d, me and a few others got a more challenging assignment. For this, we were given the choice to make one out of four vastly different vehicles.
A starship
Now, all of these are very interesting and all have their own virtues. However, The Bull is the one that got my attention the most; it’s got an interesting style, it’s got mechanical […]

3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]

Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]

Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]

Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]

Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]

3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]