3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

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Program: Graphics

3D I – Crate Optimization

Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]

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Program: Graphics

3D I – Crate Optimization

Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]

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Program: Graphics

Impending Doom

This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]

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Program: Programming

Impending Doom

This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]

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Program: Programming

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Week 3

This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
 
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]

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Program: Graphics

3D Assignment 2 – The Strange Brooch

Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:

A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]

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Program: Graphics

3D Assignment 2 – The Strange Brooch

Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:

A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]

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Program: Graphics

3D Week 3 – The Optimum Crate

Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]

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Program: Graphics

3D Week 3 – The Optimum Crate

Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]

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Program: Graphics

Roll out the mechs, 3D week 3

Hello again, last week’s blogpost I said that I would make a vehicle from one of four concepts. Since it’s too badass to resist I chose the mech. I felt like it was the logical thing to do because it seemed like an interesting challenge. When I finally decided I immediately went in to pre-production.

The mech I decided for

Besides the concept we were also to choose a game in which this model we are to make […]

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Program: Graphics

Roll out the mechs, 3D week 3

Hello again, last week’s blogpost I said that I would make a vehicle from one of four concepts. Since it’s too badass to resist I chose the mech. I felt like it was the logical thing to do because it seemed like an interesting challenge. When I finally decided I immediately went in to pre-production.

The mech I decided for

Besides the concept we were also to choose a game in which this model we are to make […]

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Program: Graphics

3D – Week 3 – Preparing for Assignment 2

This past Tuesday we went to visit the Gotland Museum, and after taking a tour through the museum we got to choose one object that we want to model and texture during our 3D classes. When we’d chosen an object we were to take reference photos of it.
I looked at many different objects, and took a lot of photos of everything that I thought might be interesting to try and model. I realized that there were a couple of objects […]

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Program: Graphics

3D – Week 3 – Preparing for Assignment 2

This past Tuesday we went to visit the Gotland Museum, and after taking a tour through the museum we got to choose one object that we want to model and texture during our 3D classes. When we’d chosen an object we were to take reference photos of it.
I looked at many different objects, and took a lot of photos of everything that I thought might be interesting to try and model. I realized that there were a couple of objects […]

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Program: Graphics

Week 38: Optimising Edge Flow

This week we have been focusing on optimising our models, working together in groups and cleaning up each other’s objects. It’s a step easily overlooked at times, but certainly among the most important. Despite living in a time of unprecedented information storage it still has its limits. And not everyone can afford the cutting edge. Without optimisation you’d exclude a large potential player base simply because you didn’t bother making models in your game less information-packed with polygons.
Science Fiction Crate […]

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Program: Graphics

Week 38: Optimising Edge Flow

This week we have been focusing on optimising our models, working together in groups and cleaning up each other’s objects. It’s a step easily overlooked at times, but certainly among the most important. Despite living in a time of unprecedented information storage it still has its limits. And not everyone can afford the cutting edge. Without optimisation you’d exclude a large potential player base simply because you didn’t bother making models in your game less information-packed with polygons.
Science Fiction Crate […]

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Program: Graphics

3D – Week 3 – Preparing for Assignment 2

This past Tuesday we went to visit the Gotland Museum, and after taking a tour through the museum we got to choose one object that we want to model and texture during our 3D classes. When we’d chosen an object we were to take reference photos of it.
I looked at many different objects, and took a lot of photos of everything that I thought might be interesting to try and model. I realized that there were a couple of objects […]

/ Comments Off on 3D – Week 3 – Preparing for Assignment 2
Program: Graphics

3D – Week 3 – Preparing for Assignment 2

This past Tuesday we went to visit the Gotland Museum, and after taking a tour through the museum we got to choose one object that we want to model and texture during our 3D classes. When we’d chosen an object we were to take reference photos of it.
I looked at many different objects, and took a lot of photos of everything that I thought might be interesting to try and model. I realized that there were a couple of objects […]

/ Comments Off on 3D – Week 3 – Preparing for Assignment 2
Program: Graphics

First post

Trying to remember how long I´ve been stranded on this island.. 3 weeks I think since I started and so far I haven’t had any second thoughts. The lectures are interesting, the teachers are nice and the school is great. The structure has been somewhat messy to say the least but I´m sure I´ll manage it eventually. SOO many books, I don’t know where to start, but I´m just going to concentrate on the lectures for now. The assignments have been fun up until […]

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Program: Graphics

First post

Trying to remember how long I´ve been stranded on this island.. 3 weeks I think since I started and so far I haven’t had any second thoughts. The lectures are interesting, the teachers are nice and the school is great. The structure has been somewhat messy to say the least but I´m sure I´ll manage it eventually. SOO many books, I don’t know where to start, but I´m just going to concentrate on the lectures for now. The assignments have been fun up until […]

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Program: Graphics