Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

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Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

/ Comments Off on Blog Report Week 03
Program: Graphics

Blog Report Week 03

This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.

xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.

This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]

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Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

First project: Tetris, the board game

Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]

/ Comments Off on First project: Tetris, the board game
Program: Graphics

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

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Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

/ Comments Off on Modeling Medieval Item
Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

/ Comments Off on Modeling Medieval Item
Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

/ Comments Off on Modeling Medieval Item
Program: Graphics

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

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Program: Graphics

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

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Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

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Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

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Program: Graphics

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

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Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming