Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

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Program: Programming

Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

/ Comments Off on Crafting spells and stuff
Program: Programming

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

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Program: Graphics

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

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Program: Graphics

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

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Program: Programming

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

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Program: Programming

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

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Program: Graphics

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

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Program: Graphics

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

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Program: Graphics

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

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Program: Programming

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

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Program: Programming

Big Game Project: Week One

Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

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Program: Graphics

Big Game Project: Week One

Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

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Program: Graphics

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

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Program: Programming

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

/ Comments Off on Starting the Big Game Project
Program: Programming

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

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Program: Graphics

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

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Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

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Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

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Program: Graphics