
BGP 2015 – First Week, Learning the Unreal 4 Engine
Hello!
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

BGP 2015 – First Week, Learning the Unreal 4 Engine
Hello!
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]

BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]

Big Game Project, Week 1
This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

Big Game Project, Week 1
This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]

BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]

BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]

BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]

Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]

Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]

BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]

BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]

GodFire Forge – And the Project continues!
GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears.
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

GodFire Forge – And the Project continues!
GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears.
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

Tamarrion, post 2: Modeling and sculpting
This week I’ve been working on the model for our game’s boss, whose design process I documented in my previous post.
Earlier this week I worked on putting together a base mesh for our boss. Generally, basic low resolution models are created of your game characters early during development for use as a base for misc. animation and modeling work. Often a rig is created using this base mesh so that work on animations can be started before the model […]

Tamarrion, post 2: Modeling and sculpting
This week I’ve been working on the model for our game’s boss, whose design process I documented in my previous post.
Earlier this week I worked on putting together a base mesh for our boss. Generally, basic low resolution models are created of your game characters early during development for use as a base for misc. animation and modeling work. Often a rig is created using this base mesh so that work on animations can be started before the model […]

Big Game Project – Production Week 1
Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]

Big Game Project – Production Week 1
Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]
Big Game: Week 1
Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]
Big Game: Week 1
Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]