Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

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Program: Graphics

Weeks 2 and 3 of Big game project

I’m mashing these two weeks into one post since the first official two weeks that I’ve been with the group are coming to a close.
Week 2
This was the first week that I spent with the group, during this time there was a lot of writing/documenting with the game design document and some trouble with offices.
The office troubles consisted of us getting placed in a ”common area”, the group saw problems with this since we would not be able to discuss […]

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Program: Graphics

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Blogpost no.7 : Extra

Tjenare!
Som extra blogginlägg så ska jag berätta om en mindre artefakt som jag arbetade med under tiden jag satt och funderade på hur jag ska skulle lösa problem på andra artefakter jag arbetade med. Den här artefakten är inte svår eller jobbig att arbeta med och därför passade den perfekt för att öka självförtroendet och för att inte fastna i samma tankemönster som man lätt kan hamna i när man funderar på att lösa ett problem.
Det jag då arbetade med […]

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Program: Programming

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

Snow Day Mayhem – this week’s progress

I’ve gotten a lot done this week! My main focus has been the powerups, both art and sound, and the victory screen.
So for the powerups we have things like hot chocolate, which gives you a speed boost, freeze, which freezes a player, ice skates, which makes a player swirl around uncontrollably, mistletoe, which makes two players stick together, salt, which makes a player’s snowball smaller, and marshmallows, which slows down players. In total we have 12 powerups planned, but we’re […]

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Program: Graphics

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

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Program: Programming

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

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Program: Programming

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

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Program: Graphics

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

/ Comments Off on Big Game Project “Scrap Bandits” Report: Week 3
Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

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Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

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Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

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Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics