Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Uncategorized

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Uncategorized

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming

Movement

With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]

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Program: Programming

Life drawing – final assignments

Hello all! This summer has gone by so unbelievably fast, I get a bit stressed out when I think about it. But it’s definitely been fun!
Our final assignment in life drawing class was twofold; the first part was to make a sculpture, which we did in class with a model as a reference. The second part was to redraw a classical painting, but change it slightly.
Here’s my sculpture:





I’m actually quite pleased with how it turned out. […]

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Program: Graphics

Life drawing – final assignments

Hello all! This summer has gone by so unbelievably fast, I get a bit stressed out when I think about it. But it’s definitely been fun!
Our final assignment in life drawing class was twofold; the first part was to make a sculpture, which we did in class with a model as a reference. The second part was to redraw a classical painting, but change it slightly.
Here’s my sculpture:





I’m actually quite pleased with how it turned out. […]

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Program: Graphics

Life drawing

Hello gang!
This summer I’m attending the life drawing class here at campus Gotland. It’s been fun so far but a bit intense at times. I’ve been drawing people for a long time and I think I’m pretty decent at it, but practice is always good!
I found my old drawings from three years ago when I read the first 2D class and I’ve improved a lot more than I thought since then!
Here are some drawings from this summer:



July 14, 2017 / Comments Off on Life drawing
Program: Graphics

Life drawing

Hello gang!
This summer I’m attending the life drawing class here at campus Gotland. It’s been fun so far but a bit intense at times. I’ve been drawing people for a long time and I think I’m pretty decent at it, but practice is always good!
I found my old drawings from three years ago when I read the first 2D class and I’ve improved a lot more than I thought since then!
Here are some drawings from this summer:



July 14, 2017 / Comments Off on Life drawing
Program: Graphics

Enterprise-D

This is a modular environment representing an engine room hallway of the Star Trek starship Enterprise-D. It was created in fall 2015 during a 3D environment course taken at Uppsala University for my bachelors degree.
The environment was constructed by modelling 16 parts in 3ds Max. The tileable PBR textures are created in Substance Painter 2. The objects in the scene have several LODs and the lightmaps are manually adjusted to increase the quality of shadows while keeping resolution low. The […]

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Program: Graphics

Enterprise-D

This is a modular environment representing an engine room hallway of the Star Trek starship Enterprise-D. It was created in fall 2015 during a 3D environment course taken at Uppsala University for my bachelors degree.
The environment was constructed by modelling 16 parts in 3ds Max. The tileable PBR textures are created in Substance Painter 2. The objects in the scene have several LODs and the lightmaps are manually adjusted to increase the quality of shadows while keeping resolution low. The […]

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Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

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Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

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Program: Graphics

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

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Program: Game Design

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

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Program: Game Design

1-year milestone. Part 3.5: My beef with artists/coders/producers

This is the second to last thing I want to write about. All the complaints I can think of about the other team members and their line of work.
My “head count” so far:
A luxurious number of artists: 5 different artists with their skills ranging from high to low.
2 Programmers who both were brilliant.
2 producers who together can be considered as much as 0,8 producers. It’s was a complicated situation. One of the producers hated this line of work, we were […]

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Program: Game Design

1-year milestone. Part 3.5: My beef with artists/coders/producers

This is the second to last thing I want to write about. All the complaints I can think of about the other team members and their line of work.
My “head count” so far:
A luxurious number of artists: 5 different artists with their skills ranging from high to low.
2 Programmers who both were brilliant.
2 producers who together can be considered as much as 0,8 producers. It’s was a complicated situation. One of the producers hated this line of work, we were […]

/ Comments Off on 1-year milestone. Part 3.5: My beef with artists/coders/producers
Program: Game Design

1-year milestone. Part 3.4 How I thought MDA was useless to me.

MDA stands for Mechanics-Dynamic-Aesthetics. You can read a short paper that introduced MDA as a framework term here: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf.
It has been a year since I was first shown this picture and told about MDA.

And only during my summer of the reflecting bonanza have I started to come to some terms with it. Still, I have my own interpretation of MDA. And I can say that during the year of development I have never thought of MDA actively while developing. […]

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Program: Game Design

1-year milestone. Part 3.4 How I thought MDA was useless to me.

MDA stands for Mechanics-Dynamic-Aesthetics. You can read a short paper that introduced MDA as a framework term here: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf.
It has been a year since I was first shown this picture and told about MDA.

And only during my summer of the reflecting bonanza have I started to come to some terms with it. Still, I have my own interpretation of MDA. And I can say that during the year of development I have never thought of MDA actively while developing. […]

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Program: Game Design

Recordings are online!


All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

Platform Pressures and Perils by Chris Franklin
From Porn to Love: Games’ Growing Up! by Doris C. Rusch
Vulvas on the Tablet: Cunt Touch This by […]

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Recordings are online!


All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

Platform Pressures and Perils by Chris Franklin
From Porn to Love: Games’ Growing Up! by Doris C. Rusch
Vulvas on the Tablet: Cunt Touch This by […]

/ Comments Off on Recordings are online!