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Reasonings behind the character design of the basic enemy
In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).
These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]
Reasonings behind the character design of the basic enemy
In the original Friendship Down concept document, the envisioned enemy was an ‘alien race with intent to kill’ and is in the document shown as a mix of seemingly organic creatures and mechanical constructs (see image).
These were intended as different enemy types, featuring different movements and mechanics. However, when planning the project to fit the scope of the given assignment, and in particular to compensate for the group having only a single programmer, it was decided in pre-production that alterations […]
Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]
Blog #1: How does a harpoon missing sound like?
Hello and welcome to my first blog post! I am Léo, project manager and producer of team Wendigo. In our current project, I am also responsible for the sound effects and music of the game. In this post, I will talk about the process of developing a sound asset from ideation to implementation.
The game we are developing, “Umibōzu”, is about a Japanese fisher navigating a boat through a thick fog encountering dangerous sea creatures on his journey to find the […]
Sprint 3 – Menu and starting place.
This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]
Sprint 3 – Menu and starting place.
This is currently the third sprint of our project. The Flytrap group is creating a game based on the concept document “Umibozu”. In this game, you are sailing dangerous waters in a foggy weather in order to find a mysterious entity. During the journey, you will have to avoid obstacles and enemies while collecting power ups.
On Monday we had our sprint planning meeting during which i decided I will be focusing on the menu background and the starting place of […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Thoughs on my leadership
Today’s Blogpost
Since this will be one of my last posts for awhile I was considering doing this as a recap of what I have done good and what I need to improve for next time.
First of all I think that my team has made a good game and that I feel proud to have been part of that team. The effort and dedication they have put in to make it possible is something I admire and feel will make them […]
Thoughs on my leadership
Today’s Blogpost
Since this will be one of my last posts for awhile I was considering doing this as a recap of what I have done good and what I need to improve for next time.
First of all I think that my team has made a good game and that I feel proud to have been part of that team. The effort and dedication they have put in to make it possible is something I admire and feel will make them […]
A blog: Part 5 – The Final One
This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]
A blog: Part 5 – The Final One
This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]
Serfs
The serfs required even less time and work than the wedding guests. For the actual animation, at least. More sprites had to be organized, rescaled and cropped in Photoshop before being implemented but not as much work was necessary in order to animate them. The scene consisted of three serfs working a huge bellow for Ilmarinen’s smithy. They only needed one animation: The serfs had to hold a rod for the bellow, going up and down with it. This animation […]
Serfs
The serfs required even less time and work than the wedding guests. For the actual animation, at least. More sprites had to be organized, rescaled and cropped in Photoshop before being implemented but not as much work was necessary in order to animate them. The scene consisted of three serfs working a huge bellow for Ilmarinen’s smithy. They only needed one animation: The serfs had to hold a rod for the bellow, going up and down with it. This animation […]
Catching Up!
Allright so now my blog should be up and running! Interesting, new concept for me.
September 1st i got on the ferry from Stockholm, capital of Scandinavia, to Visby, Gotland.
I barely had the time to go pick up the keys to my appartment and load in all my things before i had to head down to Wisby Strand Congress Hall for a warm welcome to my new university. We were greeted with a number of great, inspiring speeches and a fantastic […]
Catching Up!
Allright so now my blog should be up and running! Interesting, new concept for me.
September 1st i got on the ferry from Stockholm, capital of Scandinavia, to Visby, Gotland.
I barely had the time to go pick up the keys to my appartment and load in all my things before i had to head down to Wisby Strand Congress Hall for a warm welcome to my new university. We were greeted with a number of great, inspiring speeches and a fantastic […]