Speaking at TEDxUppsalaUniversity

… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!

Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven […]

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Speaking at TEDxUppsalaUniversity

… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!

Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven […]

/ Comments Off on Speaking at TEDxUppsalaUniversity

Through the Fire and the Flames – Jam game

Click here to download a .zip of the game
This game was made in collaboration with Cai Songqiao, Clara Cox, Hangning Zhang, Matthias Jannidis and Shifat ul Kabir Siam, as part of the “Winter Game Jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “Liar liar, pants on fire”, and we had 24 hours, starting at 3pm, to create a game with any IDE (we chose Unity since we wanted to learn […]

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Program: Programming

Through the Fire and the Flames – Jam game

Click here to download a .zip of the game
This game was made in collaboration with Cai Songqiao, Clara Cox, Hangning Zhang, Matthias Jannidis and Shifat ul Kabir Siam, as part of the “Winter Game Jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “Liar liar, pants on fire”, and we had 24 hours, starting at 3pm, to create a game with any IDE (we chose Unity since we wanted to learn […]

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Program: Programming

Panick at Restaurant! – Jam game

Click here to download a .zip for the game
This game was made in collaboration with Adam Olsson, Alexander Sinn, Cai Songqiao, Karl Poll, Lina Femling and Patrik Lindkvist, as part of “My first game jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “You had one job”, and we had about eight hours to create a game in GameMaker : Studio. The quality of the code was therefore mediocre and, […]

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Program: Programming

Panick at Restaurant! – Jam game

Click here to download a .zip for the game
This game was made in collaboration with Adam Olsson, Alexander Sinn, Cai Songqiao, Karl Poll, Lina Femling and Patrik Lindkvist, as part of “My first game jam”, an event organized by the student union of Uppsala University, Campus Gotland.
The theme of the jam was “You had one job”, and we had about eight hours to create a game in GameMaker : Studio. The quality of the code was therefore mediocre and, […]

/ Comments Off on Panick at Restaurant! – Jam game
Program: Programming

Simple fighting game

This game was made on my free time to experiment and get better at using GameMaker : Studio. During its conception, I learned about creating animations (since I made all the assets myself), coding simple shaders, designing AI and state machines, as well as getting information from .ini files.

The game was more about the technical side of things and didn’t focus as much on the creative part of game development, however, I still had a clear goal in […]

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Program: Programming

Simple fighting game

This game was made on my free time to experiment and get better at using GameMaker : Studio. During its conception, I learned about creating animations (since I made all the assets myself), coding simple shaders, designing AI and state machines, as well as getting information from .ini files.

The game was more about the technical side of things and didn’t focus as much on the creative part of game development, however, I still had a clear goal in […]

/ Comments Off on Simple fighting game
Program: Programming

City builders: Pharaoh/Cleopatra

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]

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Program: Game Design

City builders: Pharaoh/Cleopatra

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]

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Program: Game Design

Photos from the Alumni Days 2017

The recorded lectures are made available on our YouTube-channel!
X-Mas Dinosaur knew what was up!
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.
Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.“Suffering isn’t […]

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Photos from the Alumni Days 2017

The recorded lectures are made available on our YouTube-channel!
X-Mas Dinosaur knew what was up!
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.
Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.“Suffering isn’t […]

/ Comments Off on Photos from the Alumni Days 2017

Alumni Days 2017

These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.
You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:
Alumni Days 2017 program

EDIT: (most) presentations are now available on our YouTube-channel!
Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook

December 04, 2017 / Comments Off on Alumni Days 2017

Alumni Days 2017

These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.
You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:
Alumni Days 2017 program

EDIT: (most) presentations are now available on our YouTube-channel!
Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook

December 04, 2017 / Comments Off on Alumni Days 2017

How my rulebook for a board game would look like.

The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]

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Program: Game Design

How my rulebook for a board game would look like.

The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]

/ Comments Off on How my rulebook for a board game would look like.
Program: Game Design

Nya äventyr

Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.

Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!

Exertis Ztorm är säkert inget företag många […]

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Program: Programming

Nya äventyr

Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.

Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!

Exertis Ztorm är säkert inget företag många […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

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Program: Programming

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything. 

At this moment we got one graphical artist […]

/ Comments Off on Game-design in practice, group post #6
Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

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Program: Programming

Game-design in practice, group post #5

What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.

The players […]

/ Comments Off on Game-design in practice, group post #5
Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

/ Comments Off on Game-design in practice, group post #4
Program: Programming

Game-design in practice, group post #4

In this post we will go through each person in the group where we individually go through these points:

Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.

 
Axel
The group dynamic in our group is good and we trust each […]

/ Comments Off on Game-design in practice, group post #4
Program: Programming