Browsing 'Project Management':

Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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Commenting! #1

I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]

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Commenting! #1

I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]

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Commenting! #2

Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]

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Commenting! #2

Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]

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Commenting! #4

Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about 
The process you’ve been through to design […]

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Commenting! #4

Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about 
The process you’ve been through to design […]

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My fourth blog comment

Week 4 – Sophie Ahlberg
Hi!
I am delighted to hear that you solved a problem that have been an immense issue for you. There is no better feeling than overcoming difficulties. It must have been satisfying and refreshing to find a solution to your problem. Great job!
However, since I’m not a programmer and have no experience when it comes to coding, I would have wanted to get a clearer explanation of your process. You described the process very briefly and […]

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My fourth blog comment

Week 4 – Sophie Ahlberg
Hi!
I am delighted to hear that you solved a problem that have been an immense issue for you. There is no better feeling than overcoming difficulties. It must have been satisfying and refreshing to find a solution to your problem. Great job!
However, since I’m not a programmer and have no experience when it comes to coding, I would have wanted to get a clearer explanation of your process. You described the process very briefly and […]

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Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Comment #4

https://aetherialcode.wordpress.com/2018/03/01/learning-about-sound-design-and-feedback/
Hi Matthias! Since I am also the lead sound of my group I can relate to your post a lot. I too had some experience with playing certain instruments (not 10 years of classic music like you, but still), and had to basically learn how to create sound effects on my own. I like how the process you developed is very similar to mine. I too look for sounds that have the right dynamics and then add appropriate […]

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Major Game Design

I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]

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Major Game Design

I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]

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Comment #4: Nicklas Rosén

Hello Ni[c]klas,
This is quite a good post that you have written. You thoroughly describe and analyze the motivational problem within your group that you chose as the topic for this blog post. It is also a positive that you included your role in the circumstances.
The explanation of your efforts to solve your group’s problem also is clear and informative. It reveals some of what you learned from these experiences and could be helpful to others in similar situations who may […]

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Comment #4: Nicklas Rosén

Hello Ni[c]klas,
This is quite a good post that you have written. You thoroughly describe and analyze the motivational problem within your group that you chose as the topic for this blog post. It is also a positive that you included your role in the circumstances.
The explanation of your efforts to solve your group’s problem also is clear and informative. It reveals some of what you learned from these experiences and could be helpful to others in similar situations who may […]

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Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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