Comment #4 – Cai Songqiao
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Hello Cai! First off, great post! You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs. You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable information as well as history on the subject of Umibozus’. Despite the lack of subheadings, your images make it a whole lot easier to follow your train of thought, they are pedagogical and straight forward. From now on I will be sure to bring something that I can offer as tribute whenever I travel by sea, should I encounter any monstrous monks! Jokes aside I am very much looking forward to testing your game and seeing the 1920×1080 version of the boss! Keep up the good work! Regards, Erik Rosenberg Original post found in the link below: Development blog 4: Animation and boss |