Author Archives: Erik Ögren

About Erik Ögren

2014  Graphics

Boxes, computers and aliens – oh my!

A lot of nothing happened this last week in terms of work for the space shooter. I was supposed to create props for the game that would serve as guidelines for the visual style the other graphic artists in the group should be going for and looking back to whenever they would create props of their own. Embarassingly enough I only produced two props, basically. Firstly I began To design the basic design of a box to but in the […]

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Program: Graphics

Boxes, computers and aliens – oh my!

A lot of nothing happened this last week in terms of work for the space shooter. I was supposed to create props for the game that would serve as guidelines for the visual style the other graphic artists in the group should be going for and looking back to whenever they would create props of their own. Embarassingly enough I only produced two props, basically. Firstly I began To design the basic design of a box to but in the […]

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Program: Graphics

The eighth passenger of Icaros 1

Going from white, sterile spaceship interiors to slimy (probably unhygienic) alien stowaways; I was put in charge of designing and animating the first enemy the player will encounter in the game. The original concept document already had completed enemy designs but the group found them to be more adorable than terrifying, which did not really match the tone we were going for. One of the main aesthetics of the game is the dark and haunting atmosphere of being aboard a […]

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Program: Graphics

The eighth passenger of Icaros 1

Going from white, sterile spaceship interiors to slimy (probably unhygienic) alien stowaways; I was put in charge of designing and animating the first enemy the player will encounter in the game. The original concept document already had completed enemy designs but the group found them to be more adorable than terrifying, which did not really match the tone we were going for. One of the main aesthetics of the game is the dark and haunting atmosphere of being aboard a […]

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Program: Graphics

Building a Spaceship With Tiles

Four weeks ago me and the rest of Team 5 started the development of the space shooter ”The Last Signal”, originally designed by Team 10.
For this project I chose to take the role of Lead Artist, along with the responsibility of producing and shaping the visual tone of the game. A Level Designer was also chosen in the group, with the assignment to design and build the different level maps in the game. In order to decrease the workload of the […]

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Program: Graphics

Building a Spaceship With Tiles

Four weeks ago me and the rest of Team 5 started the development of the space shooter ”The Last Signal”, originally designed by Team 10.
For this project I chose to take the role of Lead Artist, along with the responsibility of producing and shaping the visual tone of the game. A Level Designer was also chosen in the group, with the assignment to design and build the different level maps in the game. In order to decrease the workload of the […]

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Program: Graphics

Startad blogg

Det här är min blogg där jag kommer att lägga upp uppgifter som har med min utbildning att göra; målningar eller andra inlägg som visar min personliga utveckling såväl som bevis på att jag gör mina studier. 🙂

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Program: Graphics

Startad blogg

Det här är min blogg där jag kommer att lägga upp uppgifter som har med min utbildning att göra; målningar eller andra inlägg som visar min personliga utveckling såväl som bevis på att jag gör mina studier. 🙂

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Program: Graphics

Startad blogg

Det här är min blogg där jag kommer att lägga upp uppgifter som har med min utbildning att göra; målningar eller andra inlägg som visar min personliga utveckling såväl som bevis på att jag gör mina studier. 🙂

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Program: Graphics

Startad blogg

Det här är min blogg där jag kommer att lägga upp uppgifter som har med min utbildning att göra; målningar eller andra inlägg som visar min personliga utveckling såväl som bevis på att jag gör mina studier. 🙂

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Program: Graphics