The eighth passenger of Icaros 1
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Going from white, sterile spaceship interiors to slimy (probably unhygienic) alien stowaways; I was put in charge of designing and animating the first enemy the player will encounter in the game. The original concept document already had completed enemy designs but the group found them to be more adorable than terrifying, which did not really match the tone we were going for. One of the main aesthetics of the game is the dark and haunting atmosphere of being aboard a ship flooded with hostile alien life. The first alien the player will encounter is able to fire projectiles in the direction of the last occupied space of the player character. The alien also has the ability to multiply; creating an identical clone of itself. It can move across the empty space inside the ship to hunt the player if they are within range for the alien to be aware of them. With these features in mind I looked for ideas in creatures that inhabit earth with similar abilities. The following gifs are the four different states of the first finished designed alien. Multiply: Attack: Death: The motion was not difficult to achieve per se, but it was more time consuming than I would have thought. Most difficulties arose from the fact that Photoshop is not primarily an animation program. There lots of bugs and lack of functions animation programs like Flash would (not) have. For every minor change to the key frame I had to go back and redo the animation until only the specific images for the key frames were visible when they needed to be visible. I am happy with the results though. For all the hardship I had to endure this was way more fun that building tiles for the spaceship. Look forward to more updates! /Erik Ögren |



