Neon Skies – Week 1
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First official week of the Neon Skies project is now finished. It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be. For the rest of the week I was working on a bow for the game. I face a lot of technical problems with 3D Coat deleting geometry, but it was fixed later on by reverting back to an earlier version and changing it to voxel mode. Most of the silhouette of it is as it should, but some minor details still need to be fixed and will likely be done early in the week. The rest of the week will be focused on getting the details done, retopologizing it and then texturing it. As the bow is very important to the game, it has to be slowly polished to a standard that the team can agree on.
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