The Big Game Project – Amenti – Day 1

The start of the big game project

I’m starting to write again since this is the start of our final course during the second year of game design at Uppsala University, Campus Gotland.  This is were we are tasked to create a game of our choice either by creating a new concept or by joining on someone else’s concept.  And I have joined the project called Amenti. Which is a mystical puzzle game set in an ancient Egyptian pyramid. That sums up a little bit about the project and I will make these post quite short since I will be posting every day now for 40 days straight.

Therefor let me get right to what I’ve worked on today! I was given the task of creating a more organized map structure on the groups google drive so that everything is kept neat and tidy.  This might seem like a little thing to mention but as we are starting the project tomorrow, having a proper structure on how we share our files will make everything a lot easier on everyone. Especially since we are currently 7 people on the team.

file structure.PNGfile structure2.PNGAs you can see above its several folders that breaks everything up into specific parts. The first picture is on the  overall start of the map structure and the bottom picture shows the map structure for the ”Graphics & Art” folder.

Also I spent some time on writing an group contract, that just mention points on respecting your group members, compulsory attendance, what our working hours are , where we will be storing our work and so forth. Both of these was sent to other group members for their viewpoint and opinions.

Lastly I spent some time learning how particles work in the engine we will use, called Unreal Engine. This was done by just following Unreal’s tutorials on Youtube, which I really recommend. What I learned was how to render out a 2D picture, also known as a sprite, into a particle (which is a certain point in space with a certain property or properties bound to it). Adding different properties to this particle lets it behave in different ways. This uses the computers CPU power to render the particles also known as a standard sprite emitter. To render a larger amount of particles you can place  that burden on the GPU, which is called GPU sprite emitter. Here is a video that I recorded on what I’ve learnt so far.

 

Thank you for reading and see you next time!

 

About Kevin Alonso

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