Week 7
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This week i have worked on the animation of the mermaid enemy, but i have worked on the menu as well, and that is what i will be covering in this weeks blog. This was the result:
Before i go into detail, here is a quick overview over my work and thoughts: The background is intentionally taken from the game to reveals what the game will be like. I made the menu out of wood, with planks that are closely associated to pirate ships. A metal skull of a mermaid in the middle as the final piece that really works as a symbol of what the game is about – killing mermaids. The menu buttons are scrolls and my belief is that people will associate this to a treasure map, or or something else that might be lying around in a captains private quarters. The chains also feel like something you might find on a ship. I got inspiration from the Warcraft 3 menu, and hopefully we will have time to animate the menu coming down from above linked to the chains. Now, to the details:
The chain is a tile that can be reused for other purposes. It was a challenge making it tile forever, but using the offset tool helped alot. I made sure to have the right colors, using the opposite color of green to make the shadows.I put the intense datk green color between the brown shadow and the green light, giving the chain a metallic feel. The trick to making a good chain, i discovered, was to make each link face the opposite direction to the previous. At first, the chain was blue, but i recolored it green to make it fit in with the rest of the picture.
This is the title window, where the logo will be attached.The skull was at first supposed to be the one of a mermaids, but in all hurry to get done, i feel like some other random fishmonster. It still felt relevant enough so i kept it, but if there is time i will revisit it At first, the mermaid kind of got lost in the rest of the menu screen, so i made the colors really intense to make it pop out from the rest of the picture. It’s after all the crown jewel of the entire screen.
This is the menu window. Just like the title window, it has some interesting patterns in each corner, something you often find in 1600 – 1700 art and architecture, ships are no exception. The key when making these patterns is to kind of make them point, towards the middle, since thats where the buttons and the focus should be. It can be harder than one would think.
This is button. I feel like itneeds some more details, like maybe a stick that the scrolls is wrapped around. The torn end needs a bit more work and polish. At first, i made it the paper lighter in the middle, where the texts supposed to be. However, it ended up looking to out of place so it took it away.
This is the scroll when marked, It becomes green and a slightly bigger when hovering over it, to add some fun feedback even in the menus. The green color matches is there to match the background and the mermaid skull on the title menu.
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