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This week has been hectic!
A lot has been done, but nothing new!
We had our core down at the Alpha, and we knew things had to be fixed and added.
But we also took alot of knowledge from other peoples presentations and the feedback that they got.
With alot of knowledge under our feet about color, about shapes and about symbolism we started working on our pirate-themed pick-ups and power-ups.
A cannonball just looks like a black ball, so we need to add something. Well, skulls are pirate-ish. But then again, skulls are usually bad…
This problem came up alot of times, for a few different things.
Not just with symbols, but with different colors or patterns depending on material and environments.
One thing that we got feedback about, and also noticed on other groups that have the same concept as us, Mermaid river, was air bubbles. As we had no animations for the alpha presentation, our air bubbles went straight towards the player and therefor was assumed not to be friendly,as that was the behavior of the enemies as well.
It was also perceived to look abit too solid. Something in the form of a pearl or alike.
When working with the colors for the air bubble there was not much we could do.
There being a basic understanding of what an air bubble is, white/blue was the only choice we felt was possible. This was also strengthen by the fact that other groups got feedback about their color choice of green. Which was perceived to be poisonous.
I have to agree that it did look poisonous, but green is also a friendly color, which made us stick with blue and white. We simply just made it more transparent.
When it comes to shapes, we could not change that much either as a bubble is round, it is basic knowledge that is hard to go around.
It is however not a solid form, so we could change that. So we decided to animate it shifting form. However this did not help alot as it made it look like a sinister blob.
We decided to change the movement-pattern of the bubble mechanic wise, it shall rise to the surface, and therefor not be perceived as a threat to the player. But we also wanted to show that this bubble was friendly in our animation, so when creating a squash and stretch for the bubble, we made it quicker to not make it feel sinister aswell as having it move clockwise, ”Away” from the player.
Like this:

We hope that there will be good feedback on the Beta!
This is the final resault in .GIF of the bubble


About Oskar Kervefors
2015 Graphics
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