Assignment 3: visual update 3
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This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived. Even so it still feels like a personal victory and a milestone to see my first 3D character complete and in-engine! I am still going to make some changes and tweak a few things here and there depending on the feedback a get from the teacher.
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