Change of plans
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Alternative title: PIÑATA SMASH! Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was. So, we decided to take a break for a few days. At the beginning of the week, we decided to scrap the whole idea behind Candybones Carnival and start anew. In our new game, you play as a piñata that has been possessed by a spirit during the Día de los Muertos festival. As the piñata, you can smash and shoot things to destroy them and gain candy. If you gain enough candy, you grow, and if you shoot enough candy you become smaller again. There are also enemies in the form of children trying to take the candy from you. The main focus in this game is smashing things to get points. I was a bit skeptic at first, mainly because this meant I had to make a ton of new artwork. However, I’m more on board with the new plans now. I honestly think this game sounds like more fun, and we’re still using the same ”paper cut out” artstyle, which means I can recycle a lot of the old artwork I made. |
