Tying up loose ends
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This week I’ve mostly been working on getting the final editing done to all of the sounds that we are going to use in our game. To ensure an even level of volume I had to apply either one of these tools – Audio normalization or Compression.
If you have a quiet audio file you may want to make it as loud as possible without changing its dynamic range. If you have a group of audio files at different volumes you may want to make them all as close as possible to the same volume. It may be individual snare hits or even full mixes. Compression Normalization can be done automatically without changing the sound as compression does. While this is a huge advantage, it can’t replace compression, as it can’t affect the peaks in relation to the bulk of the sound. This means you have far less control. In addition to mastering and editing the sounds I already had there were still a couple of them that I needed to create. One of them was a sound we had decided to call “Snooze you loose” which is the sound that will play when our character’s “pumpmeter” reaches zero and he falls asleep in the middle of a riot. This is what I came up with: For this sound I played a low note on my guitar while using one of my effect pedals called Pitch Shifter, when pressed it will simulate the sound of a single note getting dropped several steps. You can control how low the tone will drop and how fast it will do so. When I was satisfied with that part of my sound I added some piano chords and toped the whole thing of with a lullaby style melody. |
