New Unnamed Concept

I, together with a small team of two artist (incl. me) and one programmer, have recently started the development of a new, yet unnamed concept for the university course Game Design in Practice. Let’s call it ”Raft”.logo2

The Concept

Raft is a harmless survival game with its focus on gathering. The player controls the arms (attached to a body) of a genderless person, stranded, alone, on a small raft in the middle of the vast ocean.  To your aid you have a rope with a hook at the end, a small crop plot at your feet and a seed from an unknown plant. Use the hook to gather drift wood and other various items that floats by your raft, just out of hands reach. Use your newly found resources to upgrade the raft, your tools and craft all new items to make the life on the raft more bearable.

The Progress

As the project is in its first week of development, far from all features as been defined, or even invented.  Unfortunately, we did not have the best start of the project, with several concepts that never left the brainstorming state and others that we abandoned since the early prototype did not get the appreciation we wanted. With just a little more than half the time left before the project has to be finished, we decided to take an old concept (from this or previous courses) and just go with it.

Where are we now?

The late start has led us to setting an insanely high pace for our weekly sprints. Our next goal is to have a prototype showing off the core mechanic and some additional vital features finished by the end of October 17th. In this version the player will be able to walk around on the raft and throwing the rope with its hook to gather wood to craft new segments to the raft. This part shows off the core mechanic as well as a small snippet of the crafting system. Other than this the player will start with a crop plot on the raft with a growing plant in it. This plant will soon be ready to get harvested and turn into food for the player to consume. So far, there won’t possible to regrow the plant, but it will show the farming feature that the player will rely on heavily in the beginning of the game, before the invention of the fishing rod.

About Ellen Mellåker

2014  Graphics